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sampler method of detial map in Lit Shader of HDRP

Discussion in 'High Definition Render Pipeline' started by sevelee, Jul 28, 2019.

  1. sevelee

    sevelee

    Joined:
    Apr 5, 2017
    Posts:
    25
    Hi! I am making a custom shader graph with detail map funciton.
    But I find out that the sample result of same detial map texture is different in my shader and HDRP lit.
    Fro example, in picture 1, I set albedo scale to 1, normal scale to 0, smoothness scale to 0.
    Left is the result of my shader and left is the result of HDRP lit shader.
    I think is something with mipmap and sample method of detail map as if I disable the mipmap of texture the two result will be same like picture 2.
    The import property of texture is in picture 3.
    Anyone knows why?
     

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