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Feature Request Sample State node now only work on Direct3D 11/12, PS4, XboxOne and Metal,When others?

Discussion in 'Shader Graph' started by meowpaw, Dec 15, 2020.

  1. meowpaw

    meowpaw

    Joined:
    Feb 8, 2017
    Posts:
    2
    We want this,and it works on DirectX
    while the Sample state is Repeat,Texture Wrap Model is Clamp
    企业微信截图_16079988944958.png
    But if we open unity in gles32 mode,the Sample State remains Repeat,we got this 企业微信截图_16080010476225.png The Texture Wrap Mode remains Clamp,not changed by Sample State to Repeat,
    So........When will it be Supported in Unity?
     
  2. meowpaw

    meowpaw

    Joined:
    Feb 8, 2017
    Posts:
    2
    By the way,we open unity in gles model like this WXWorkCapture_16079975047760.png