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Question Sample Camera Depth and Camera Opaque when using camera stacking

Discussion in 'Universal Render Pipeline' started by CianNoonan, Dec 10, 2020.

  1. CianNoonan

    CianNoonan

    Joined:
    May 19, 2017
    Posts:
    139
    I can see in the frame debugger when rendering an overlay camera that the depth and opaque texture are that of the base camera rather than either the current stack state or the current camera. Is this the intended behaviour?