Lately I am discovering that I would love to have a feature which uses the same animation "structure" but allows me to change the animation clips (and maybe transition times). I have a lot of different characters which all have more or less the same behaviors (give or take a few unique abilities) with different clips for each one, such as "idle", "attacking", "walking" and "dying". If feels stupid that I have to duplicated the same animator for each character just to place different clips there and if I want to make a change to the behavior (such as having the attack be activated by a bool rather than a trigger) I have to make the change for each unit one by one. Does anyone have a unique solution to the situation? Is there something which already does this that I am missing? Do any of you have the same issues? What are your thoughts on this?