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SalvoBaker - Open Source Octane Baking for Unity

Discussion in 'Formats & External Tools' started by SamAB, Jul 15, 2019.

  1. SamAB

    SamAB

    Joined:
    Feb 12, 2015
    Posts:
    12
    While working on my last project, I've developed an open source pipeline for baking lighting in Unity with Octane.

    The tool helps automate the following steps:
    -Assigning a bake ID to each object
    -Creating the bake camera with a matching bake ID
    -Naming the bake camera in a logical manner
    -Baking the camera image
    -Creating a material for the bake image
    -Assigning the image to the material
    -Assigning the material to the original object

    It also contains a Shell materials that allows you to switch between the original and baked materials in case you need to rebake your scene.

    Please give it a try and give us some feedback!

    https://www.youtube.com/watch?v=dlNEOLj0VSo
    https://github.com/c-vim/salvo
     
    OlaBrahammar likes this.