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SALSA Lipsync - Problem when exporting from Unity to Android Studio

Discussion in 'Assets and Asset Store' started by tiago_carvalhais, Feb 15, 2019.

  1. tiago_carvalhais

    tiago_carvalhais

    Joined:
    Sep 18, 2018
    Posts:
    10
    Hi!

    I'm trying to run an Unity app on Android, but since I want that app to have a smaller window size and allow the user to move it on the screen, I need to export that to an Android Studio project, made the changes I want and generate an aar file to be read by another app, also built in Android Studio.

    The app consists on a simple avatar which speaks and moves its lips, with the help of the Salsa3D plugin. When I build the app to Android directly from Unity it works perfectly. However, when I export to Android Studio and generate the plugin, most of the times the avatar doesn't move its lips. It worked only once and I verified that the generated .aar file was 3MB heavier in the working version.

    I would like to know what's happening! Thanks!
     
  2. Mark_01

    Mark_01

    Joined:
    Mar 31, 2016
    Posts:
    630