INfiniDy is a new system for tree generation, growth and forest management with a multithreaded batching system. This is the first system from the INfiniDy procedural generation suit. InfiniTREE v1.0 final demo - with LOD system https://dl.dropboxusercontent.com/u/79230236/INFINIDY/TREE/InfiniTREE DEMOv1.0.html WIP Demo link (without LOD): https://dl.dropboxusercontent.com/u/79230236/INFINIDY/TREE/INfiniDy Tree WebPlayer DEMO1.html Due to the big demand i focused on this procedural tree generation system first and Your wish is my command !!!!, i managed to lower the draw calls to the procedural trees to just 5 per tree !!! and poly counts to a minimum as well, so the release is not a few days away !!! I will submit the pack with the name: "INfiniDy Trees - Procedural tree generator". I will be making the leaf motion, the manual and some promo stuff and will release as the first INfiniDy pack, probably this week. These trees are completly controllable and i have two methods for the leaf motion - by script that controls the leaves with dynamic batching (that is not free and needs optimization and spread of motion in various frames to get a good result, but is fully controllable and can do rotation around pivot etc). This mode is perfect for less trees or enable when hero is close, to give that small cool detail in each leaf rotation. - by shader (that is rather free, but is less controllable). This mode is perfect for the mass of trees. Of course these scripts can co-exist and be enabled/disabled as required, for LOD adjustement based on camera position. The trees can also grow gradually !!! and any effect is possible, maybe in the next update i attach a particle system from Particle Dynamic Magic and can have all leaves fly away at any point etc And trees is just one thing, the system with some tweaking and more parameters exposed can do any kind of plant i guess, will be a cool journey ahead for the next updates. "INfiniDy Trees - Procedural tree generator" Features: - Super optimized procedural tree generation. Only 4-5 draw calls per tree and low poly counts. - Tree growth and gradual creation - Uber tree control, scale them, sqeeze them, rotate them, copy them, chop them, burn them, split them on the fly during gameplay, anything the terrain system prohibits can be done with these trees !!! - Leaf motion by shader or by script (or both) - Fully featured custom static and dynamic batching system to control and lower draw calls Future work: - Why only trees ? The system will provide a library of plants, flowers etc and a Prefab Manager to hold them - More cool dynamic behaviors, like hanging moving fruit, windzone integration etc - Terrain flower growth (i have this system ready and i guess would be a cool bonus for the pack, it is already optimized well and with a little more polish will come in a next update) - Terrain texture painting, to create patches automatically under trees - Much more that i cant even think of yet ,the sky is the limit with procedural Also if the pack does well, i will integrate the INfiniDy spline system and have spline directed growth. As with all packs the growth depends on reviews, so please remeber to leave one when buying to support the effort.