Search Unity

Sale | Glow VR

Discussion in 'Assets and Asset Store' started by Sergasteam, Oct 24, 2016.

  1. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Last edited: Mar 17, 2017
  2. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Glow vr can easy setup for Google Cardboard.
     
  3. Andromedex

    Andromedex

    Joined:
    Oct 27, 2016
    Posts:
    2
    I bouth this asset and i want to tell you! Thank you for this beautiful asset, great work, nice game for Google cardboard.
     
  4. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    thank you for reply, i hope you're like it.
     
  5. Hormic

    Hormic

    Joined:
    Aug 12, 2014
    Posts:
    251
    Hi, i have not really the clue what this asset is all about, is it a collection of glow shaders and materials?
    What are the functions of this asset, you wrote
    please can you explain what that means and how is the intended usecase for this asset?
    The pictures look very nice, so i'm curious to know more about it.
    Thank you!
     
  6. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    This is not shader collection))
    This is just complete arcade game for mobile vr called "Glow VR". You can use it for making your mobile game like on Samsung Gear VR, google Cardboard and other HMD. Glow VR is just name of the project.
     
    Last edited: Nov 7, 2016
  7. Hormic

    Hormic

    Joined:
    Aug 12, 2014
    Posts:
    251
    Oh, i see, thank you!
     
  8. Nateply

    Nateply

    Joined:
    May 20, 2014
    Posts:
    46
    @Sergmoderen You are bumping this thread and your asset endlessly. I've been watching this thread looking for new information or discussion related to Glow VR. You're bumping this thread with new images every few hours and then removing them to keep your thread at the top of the new posts list. I'm checking the thread because I see there's supposedly "new" info, but I'm not getting any new information and it's annoying. I think bumping threads like this is frowned upon here.
     
  9. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
  10. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
  11. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
  12. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Does it works with Vive or Oculus ?
     
  13. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    All my developed assets can be compatible with Oculus Rift, Gear VR, HTC Vive because support was initially planned for VR optimization.
     
    antoripa likes this.
  14. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    yep .. I did not get you are the developer even of Equilibrium ...:)
     
  15. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    It's okay.
    May be do you have any questions?
     
  16. skinniwini

    skinniwini

    Joined:
    Jun 13, 2013
    Posts:
    5
    I love your game package. I tried to put my assets in it, works fine, but the score is upside down, how can I fix it? Also the right corner of the scores are not showing. I am building for cardboard VR. Using 5.6 unity3d with VR support on mac
     
    Last edited: Mar 22, 2017
  17. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Hello, thanks for reply!
    The scores are animated in this asset because users are using for different platforms but you can change position in animation timeline.
    Also i have the script for showing scores correctly.
     
  18. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Attach this script to your abstractions and score objects.
     

    Attached Files:

  19. skinniwini

    skinniwini

    Joined:
    Jun 13, 2013
    Posts:
    5
    Thank you, I will give a try.
     
  20. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    If u have more questions tell me.
     
  21. skinniwini

    skinniwini

    Joined:
    Jun 13, 2013
    Posts:
    5
    Thanks a lot, it is correct showing now. :D
     
  22. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    No problem.
     
  23. skinniwini

    skinniwini

    Joined:
    Jun 13, 2013
    Posts:
    5
    Sorry keep bothering you, I want to ask you how to change the spawn that is so close to my eyes on the screen. I have these elements i want them spawn like the sphere- small but they are very big on the screen.

    is it done inside the InzoneSpawn.cs? the vector 3?

    here is my screen looks like.
     
    Last edited: Mar 22, 2017
  24. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Ye
    No, inzonespawn vector3 where chapter about getting "number" kills you can change the distance for spawn from main camera. But as I see your imported objects are very huge, you need change those size in 3ds max or other 3d editors.
    You can adjust the size of your large object to any of my abstractions as example object by exporting flower abstraction from this asset to the 3d editor that you're using after that reimport your new object. Or take a look into localscale values of your object in inspector.
    If local values of your objects are huge then look into sphere logic script attached on sphere holders. In that script you need find transform.localScale values.
     
    Last edited: Mar 22, 2017
  25. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Looks beautiful as idea huge objects in background and don't functionality.
     
  26. skinniwini

    skinniwini

    Joined:
    Jun 13, 2013
    Posts:
    5
    thanks a lot for answering quick. I will edit my shapes :D
     
  27. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    no problem=)
     
  28. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Hello everyone! I have a good news!
    In the future update you expect 2 new game levels, 1 new game mechanics and a lot of different abstractions, all this in the Glow VR eXtensions.

    But what would you like to see in this project?
    Let's make the game so interesting!;)

     
  29. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
    Glow VR v1.1 is now available.
    This version includes the base of the future mechanics, game over screen and charging life each killed abstraction.

     
  30. Sergasteam

    Sergasteam

    Joined:
    Mar 1, 2013
    Posts:
    113
  31. Cfirote

    Cfirote

    Joined:
    Jun 8, 2014
    Posts:
    14
    Hello :)

    I have buy it but i haven't the same effect as your screenshot with the last post process of unity (the color aren't brught at all :s)

    can you update the configuration for it ?

    Regards,
     
  32. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,526
    can you lock on multiple targets and then on realise button fire all at once? like in Rez, panzer dragoon
     
  33. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,526