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[ON $20 FIXED PRICE SALE!✅]Sky Master ULTIMATE: Sky, Ocean, Volume Clouds-lighting, Weather, RTGI

Discussion in 'Assets and Asset Store' started by nasos_333, Nov 17, 2014.

  1. nasos_333

    nasos_333

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    ✅ Ethereal URP Volumetric Lighting and Fog, has been submitted for review to the store !!!

    Enjoy the only URP Volumetric Lighting solution in the Asset Store !!!!!!!

    The system is also part of the Sky Master ULTIMATE URP suit, which is available now to all Sky Master ULTIMATE users.

    An upgrade price to Ethereal of $5 will apply for Sky Master ULTIMATE users that may want access to the bonus Forest assets and the extra foliage shader packed in the Ethereal asset and the relevant new demo scenes.
     
  2. nasos_333

    nasos_333

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    Ethereal URP WIP. Sky Master ULTIMATE URP Volumetric lighting and Fog module.

    Testing the system with the new URP11 and Point Light Shadows.
    Also added a forest demo and wind to the tree shader for nicer look.


    BIG OFFER !!!!

    Sky Master ULTIMATE users can upgrade to InfiniGRASS for only $5 !!!
     
  3. nasos_333

    nasos_333

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    Ethereal URP Volumetric Lighting and Fog, has been submitted for review to the store !!!

    The system is also part of the Sky Master ULTIMATE URP suit, which is available now to all Sky Master ULTIMATE users.

    An upgrade price to Ethereal of $5 will apply for Sky Master ULTIMATE users that may want access to the bonus Forest assets and the extra foliage shader packed in the Ethereal asset and the relevant new demo scenes.
     
  4. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP - Progress on adding water reflections of all effects, now volumetric clouds and volumetric fog - lighting module (Ethereal) can combine properly in water reflections.
     
  5. glenn-dai

    glenn-dai

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  6. nasos_333

    nasos_333

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    Sure :), i will send in PM asap
     
  7. glenn-dai

    glenn-dai

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    Thanks, happen to checking out your work! Looks amazing, is the URP version ready on store as well? I am doing some URP evaluation right now. :)
     
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  8. nasos_333

    nasos_333

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    Ethereal Volumetric Lighting & Fog combined with Sky Master ULTIMATE URP Water and Reflections systems.


    Ethereal Volumetric Lighting & Fog combined with Sky Master ULTIMATE URP Volumetric Clouds.


    Ethereal URP Volumetric Lighting and Fog, has been released to the Unity Asset Store !!!

    The system is also part of the Sky Master ULTIMATE URP suit, which is available now to all Sky Master ULTIMATE users.

    Sky Master ULTIMATE users can upgrade to Ethereal for $5 and benefit from the extra Forest demo scene, URP foliage shader and forest assets.
     
  9. nasos_333

    nasos_333

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    Sky Master ULTIMATE Volumetric Lighting System
    Ethereal v1.1 Update - Coming soon (Will be included in Sky Master ULTIMATE URP Beta 11)

    The next version will have support for up to 6 local lights and also a much more optimized light loop (previously 18fps become 26fps with 5 local lights and sun volumes)

    Also will support the passing of a reflection camera to the script, for rendering through it for water reflections.
    .
     
    Last edited: Jan 27, 2021
  10. nasos_333

    nasos_333

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    Last edited: Jan 27, 2021
  11. nasos_333

    nasos_333

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    Sky Master ULTIMATE Volumetric Lighting System - Ethereal v1.1 Update

    Ethereal Volumetric Lighting System Patch v1.1 is now available for download, the system now supports up to 6 local lights plus directional volumetric effect and has new performance optimizations, also addresses some issues in Reflections in Sky Master ULTIMATE URP version water

    The update will be integrated in the coming Sky Master ULTIMATE Beta 11 and Ethereal asset v1.1
     
  12. nasos_333

    nasos_333

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    Sky Master ULTIMATE Volumetric Lighting System - Ethereal v1.1.1 Update

    - Added fix for flicker in editor, when both editor and game windows are open

    The update is available as a patch on PM request and also will be integrated in the coming Sky Master ULTIMATE Beta 11 and Ethereal asset v1.1
     
  13. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP Volumetric Lighting System - Ethereal v1.1.1 Update has been released at the Unity Asset Store !!

    Ethereal v1.1.1:

    - Added fix for flicker in editor, when both editor and game windows are open
    - Added support for up to 6 local lights plus directional volumetric effect
    - New performance optimizations
    - Added option to pass a reflections camera to the script to render the effect in a second camera (e.g. can be used for reflections), using a different renderer that will have the isForReflections checkbox selected in the fog renderer feature.
    - Addressed some issues in Reflections script in Sky Master ULTIMATE URP Water module and added a public reference to the reflections camera so can be passed to the fog script (Sky Master ULTIMATE URP version)
     
  14. nasos_333

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    Sky Master ULTIMATE HDRP - Cloud masking for Fog of War functionality WIP

    The full volumetric clouds will support a new Fog Of War mode in the nest HDRP Beta version (7.0)

    The effect will also be ported to Standard and URP pipelines soon after the first HDRP version is finalized.
     
  15. nasos_333

    nasos_333

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    Sky Master ULTIMATE (http://u3d.as/agN) Volumetric Lighting System - Ethereal (http://u3d.as/2jQH) v1.1.2 Update

    New demo and Ruins assets Coming soon as a bonus download for all Sky Master ULTIMATE and Ethereal users !!!! The demo uses Sky Master ULTIMATE water and water reflections system.
     
  16. nasos_333

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    Sky Master ULTIMATE Volumetric Lighting System - Ethereal v1.1.2 Update

    New system for volumetric wind with noise coming soon, the video shows some of the tweaking possibilities of the effect.
     
  17. nasos_333

    nasos_333

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    Video from new Ethereal Volumetric Lighting system "Forest and Ruins" demo with increased local light shadow resolution.
     
  18. nasos_333

    nasos_333

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    Ethereal v1.1.2 Update has now been submitted to the Unity Asset Store

    Ethereal v1.1.2
    - Added example demo with use of the system with additive scene loading, with lights in the second loaded scene.
    Sample video:

    - Added New system for volumetric wind with parametric noise
    Sample video:
     
  19. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP, Ethereal module for Volumetric Lighting and Fog, new features in v1.1.3a

    - Per light power control. The LightControlA.x controls the Directional Light power, the LightControlA.y the Local lights overall power (inverse power), LightControlA.z-w and LightControlB.x,y,z,w control individually each of the 6 local lights power (all values are offset additionally to the individual Unity light power).

    - Light selection controls (experimental feature v1.1.3a), new system to allow volumes on a single local light, as selected in the relevant script slot. Option for two lights will be added in v1.1.4 (using the 2ond local light B slot in the script). The volume effect in the selected light is enabled when one of its R, G or B colors is at 128, it does not matter which one, the other colors can vary as needed.

    Ethereal v1.1.3a has been released at the Unity Asset Store !!!
     
  20. nasos_333

    nasos_333

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  21. amit-chai

    amit-chai

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    Hi, where can I find the URP version? I have the normal from the asset store.
     
  22. nasos_333

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    Added the first two lights for testing the new light array feature in Ethereal module. (two point lights in the image middle)

    Those are defined by two dummy point lights that are disabled and grab the color, intensity and falloff from their parameters(edited).

    Currently is a base implementation and need to also occlude the lights based on scene depth, which is currently WIP(edited). The first version will support 32 point lights, the goal is to also add more lights and spot lights type.

    Those are completely dynamic lights as well, so can be controlled at run time by the dummy scene lights or by any kind of scripting
     
  23. nasos_333

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    New light array feature for Ethereal Volumetric Lighting module, in Sky Master ULTIMATE URP version.

    The system can support up to 32 local lights. In the photo above 10 extra point lights are defined additionally to the actual enabled scene local lights.
     
  24. nasos_333

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    New light array feature for Ethereal Volumetric Lighting module, in Sky Master ULTIMATE URP version.

    Testing the lights with scene objects occlusion.
     
  25. nasos_333

    nasos_333

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  26. nasos_333

    nasos_333

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  27. nasos_333

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    Sky Master ULTIMATE HDRP Beta 8 New demo showcase.

    The HDRP Beta 8 is now available on PM request to all users of the system !!!
     
  28. nasos_333

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    Sky Master ULTIMATE URP Volume Lighting module Ethereal v1.1.4 has been submitted to the Unity Asset Store !!!!


    Ethereal v1.1.4
    - Added new forest with noisy wind demo
    - Fixed an issue where absense of the 2D noise texture would create a memory leak
    - Added check for sun light existance in the script if sun has not been referenced
    - Added tooltips and categories for easier navigation in the volume lights script parameters
    - Added new system of light array impostor lights for adding multiple cheaper light sources in the scene without actual scene lights activated
    - Add bonus screen space volumetric sun light module
     
  29. sirMagicyan

    sirMagicyan

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    Hi,

    How can i get access to the URP version of the asset ? Thanks
     
  30. nasos_333

    nasos_333

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    Hi,

    Please send me a pm with the invoice and will send the link asap.

    Also can use my Discord for direct chat.
     
  31. Steve2375

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    Hello, I am searching for a volumetric clouds solution for spherical planets and I saw that your clouds support it (in a demo video earlier in this thread). Are they still supported?
    Your sky solution looks really amazing, does it also work correctly on spherical planets (f.e. the atmosphere scattering) and do the clouds sort correctly into the atmosphere?
    These planets are of smaller sizes, f.e. 10.000 meters in radius.
     
    Last edited: Feb 27, 2021
  32. nasos_333

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    Hi,

    The clouds do support spherical mode, though the system does require some regulation of cloud draw distance based on how far the player is from the planet.

    Let me know what pipeline you will be using and can tell more about what else is supported for spherical case.
     
  33. Steve2375

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    That sounds pretty good and I can of course adjust the draw distance on our side.

    We are currently using the Built-In pipeline.
    But if you say HDRP does support many more features, it would be another argument for us to switch to it :) (although I am aware it is a huge effort to do so)
     
  34. nasos_333

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    Great, i am working on a beta for round planet atmosphere as well for Standard Pipeline, i post a photo of the WIP, needs more work though, so will take a while longer to fully realize.

    After finalize in Standard, will work on it for URP and HDRP.
     
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  35. nasos_333

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    Ethereal URP - (Sky Master ULTIMATE URP Volumetric lighting and Fog module)

    Testing the system with additive scene loading.

    One scene has the camera with the connect to fog script and another the lights, the Sun light must be grabbed after loading the scene and passed to the script for correct sun positioning in the fog.
     
  36. nasos_333

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    Sky Master ULTIMATE - Standard Pipeline, new demo and testing of volumetric fog in top down scenario.
     
  37. nasos_333

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    Sky Master ULTIMATE HDRP - WIP on the new HDRP demo and prefab with ocean and volumetric clouds fly through.

    A new more versatile method has been added to control the ordering of the image effect based clouds in relation to transparency in the scene, by duplication of the effect in both after opaque (before transparent) and before post image effects (after transparent) and activation of one of the two at each time automatically as needed, so when on ground weather effects like transparent particles appear in front of the clouds and when above the ocean appears below the clouds properly.
     
  38. nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis system WIP on new presets for realistic and cartoon (last photo) ocean styles.
     
  39. nasos_333

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    Work in progress on new Sky Master ULTIMATE HDRP demo with calm water and Volumetric Lighting and Clouds.
     
  40. nasos_333

    nasos_333

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    Sky Master ULTIMATE HDRP - Volumetric Fog of War

    Sky Master ULTIMATE HDRP - Cloud masking for Fog of War functionality WIP.

    The full volumetric clouds will support a new Fog Of War mode in the next HDRP Beta version (9.0)

    The effect will also be ported to Standard and URP pipelines soon after the first HDRP version is finalized.

    New ARTnGAME Offers !!!!
    Sky Master ULTIMATE users can upgrade to InfiniTREE for $3 for a limited time and to InfiniGRASS for only $15 !!!

    Upgrades:
    Sky Master ULTIMATE to InfiniGRASS - $15.00
    Sky Master ULTIMATE to InfiniTREE - Procedural Forest Creation & Optimization - $3.00
    Sky Master ULTIMATE to Ethereal - $5.00

    InfiniGRASS users can also upgrade to Sky Master ULTIMATE for only $25 and to InfiniTREE for $5 .
     
  41. nasos_333

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  42. nasos_333

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    Dual Camera setup

    New system to modulate the volumetric lighting effect based on entered region.

    New forest day time demo.
    Sky Master ULTIMATE URP -
    Volumetric Lighting (Ethereal module) - New v1.1.5 features

    Sky Master ULTIMATE URP - Ethereal v1.1.5
    - New dual camera setup,
    rendering the same scene from two cameras. One camera must be set as "MainCamera" and hold the "connectVolumeFog" script and the other "Untagged" and use the Reflections system forward renderer (volume fog renderer feature has the isForReflections checkbox enabled). The 2ond camera must be referenced in the connect script in the reflection camera slot. Both cameras render to a rendertexture and the two textures are applied in two quads rendered by a global camera that only renders those, with all image effects disabled for that camera.
    - New system to change volumetric lighting parameters on entering specific volumes, like enter a house from outdoors.
    - New forest demo showcasing volumetric lighting at day time.
     
  43. nasos_333

    nasos_333

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    New glass shader for next version of Sky Master ULTIMATE.

    The shader has integrated adjustable dynamic running water for rain weather simulation on the windows or camera view and freeze effect.
     
  44. nasos_333

    nasos_333

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    In celebration of 1500+ ARTnGAME Twitter followers !!!!

    Free vouchers !!!
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    ASV-MKFH-QUVD-AEWX-YUMU-AHYN -- Mystery Rings Icons Pack

    Mystery Rings Icons Pack
    is upgradable to Global Illumination Proxy for $10 and GI Proxy is upgradable to Sky Master ULTIMATE for $30. Sky Master ULTIMATE is upgradable to InfiniGRASS for $15.
     
  45. nasos_333

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    Last edited: Mar 22, 2021
  46. rcanfield86

    rcanfield86

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    Hi,

    This may have already been answered so apologies. Does the URP fog system provide any way to exclude areas from volumetric fog? As an example inside a building.

    Thanks!
     
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  47. nasos_333

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    Hi, in the latest version i have created a system to change fog parameters by area using colliders, eg remove fog on entering the house. There is no way to remove fog though from certain spots and still have in others. Is possible i guess to do some control using shadows though, e.g a shadowed fog from a shadows only plane would appear darker than in lit areas, will check on this and make a demo to see how could work.

    If need localized fog can also use the volumetric clouds which i have demos with cloud confined in a volume, this supports only one local volume, which can be regulated or a masked in 2d volume like in the fog of war system, currently the fog of war is only implemeted in hdrp version though, but the system is same so is trivial to port to urp.
     
  48. nasos_333

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    Hi, here is a small demo of blocking the sun shafts inside house, but still have them visible outside.
     
  49. DethKwok

    DethKwok

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    I'm here to show support of your Spherical/Planetary version of this, would be great to use in my space game. Is that working in your latest build? Or still needs to be developed for a future release?
     
  50. nasos_333

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    Hi, some things are working, e.g. the clouds, others need more work, e.g. the water etc. Also things like supporting multiple planets etc are not yet considered. So for sure will require more work. Lately i added planet atmosphere based on distance from surface, this also requires more tweaking, but is generally also working.
     
    Last edited: Mar 23, 2021