Nope storybricks happen just after. the generation is rather simple and some aspects are arbitrary, but the goal is to end up with a generic game GDD generator. I want to make partially true this april fools joke https://blogs.unity3d.com/2012/04/01/semantic-game-builder-interface-to-be-integrated-into-unity/ But I have some clean up to do, some category mix things that are separate (like level structure (ex linear) also having elements of level navigation (on rail). MY goal is to break iteratively every arbitrary terms into even more generic aspects, so genre would be generated by mechanics generation rather than adhoc list. I find the story parameter to be a bit confusing to read right now, I'll see when I replace the generic terms with generated objects, and actually complete a full story instead of example of generated elements. Yes I have a view on your asset to when I will be available to work fully on these things again, no need to reinvent the wheel lol!