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[SALE 49% off] Script Inspector 3 - World's Fastest IDE for Unity

Discussion in 'Assets and Asset Store' started by Flipbookee, Jun 2, 2012.

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What would you like to see in the next update?

Poll closed May 17, 2018.
  1. Line numbers

    140 vote(s)
    36.9%
  2. Code folding

    234 vote(s)
    61.7%
  3. More color schemes

    43 vote(s)
    11.3%
  4. Customizable color schemes

    71 vote(s)
    18.7%
  5. Search functionality

    152 vote(s)
    40.1%
  6. Lower price :D

    104 vote(s)
    27.4%
  7. No thanks, it's fine as it is :)

    11 vote(s)
    2.9%
Multiple votes are allowed.
  1. Flipbookee

    Flipbookee

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    @sysmaya, Script Inspector 3 shows and allows editing of scripts, shaders and text assets in both the Inspector window and in standalone windows. :) The Inspector window is usually too narrow for serious editing, but it might be good enough to have a quick look at a script or even to do small changes or quick fixing of a typo, for example...

    The real power of Si3 is when you use the standalone windows as they come with more features! You can easily Ctrl-Tab between them, you can tear them off and arrange views to different scripts side by side or put them on the second monitor, you can maximize them to full screen, you can even open the same script in multiple windows and look at the beginning and end of a longer script at the same time! :cool:

    The difference in opening a script in the Inspector or in a standalone window is really tiny so it won't cause any trouble to your workflow - a single click shows the script in the Inspector, while a double-click opens it in a standalone window. :D
     
  2. Flipbookee

    Flipbookee

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    I will, thanks! Looks cool at first sight :)

    @DGordon, thanks for the explanation. Yes, once Si3 is ready for embedding outside of its own windows, it will allow giving the code fragments a context in which they exists, so local members will be accessible in the fragment.

    Thanks for being so awesome! :cool:

    Cool! I'll add the changes and thanks for your help :)
     
  3. Frednaar

    Frednaar

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    Hi Flipbookee,
    I have been using Script Inspector for the last year and I should say I really LOVE it.

    I recently purchased a new asset called XML layout https://www.assetstore.unity3d.com/en/#!/content/61090

    that has intellisense in Visual studio by adding this string on top of the XML file
    <XmlLayout xmlns="http://www.w3schools.com"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:noNamespaceSchemaLocation="../../Configuration/XmlLayout.xsd">

    I have 2 questions:
    1. would it be possible to add XML Json support to Script Inspector (or maybe as a separate addon) ?

    2. In case not, when I use script inspector I would like to be able to open C# with SI, and XML files with external editor but can't get it to work...
    I disable "Always open in script inspector" and unckeck the "text" checkbox. This works well if I use the project window, but when I click on the script tag under the gameobject in the Inspector windows, it actually opens the C# file in Visual Studio and not a Script Inspector window, so maybe this is a small bug....

    Thanks
    Fred
     
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  4. Flipbookee

    Flipbookee

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    Yes @Frednaar, that sounds like a bug. Thanks for reporting the issue! It should be easy to fix that, but I also think it will be easy to make XML and Json files always open in the external editor. I'll have to look at that part of the code and I'll let you know...

    Having intellisense for XML would, of course, be great! But that may take some time as I'm busy now with other features. ;)
     
  5. sngdan

    sngdan

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    @Flipbookee

    I did not have time for proper testing but I think the current version of SI3 (including the changes for avoiding scroll lock, as above) is responsible for 5.5.2f1 to become unresponsive after a while.

    Observation:
    - Open Activity Monitor + watch Unity Memory allocation
    - Open a SI3 window with a bigger script open + scroll up & down repetitively
    - See the Memory allocation increase significantly and not getting released (increasing from 200M to >1GB in seconds)
    - Unity enters state "not responding" on close deallocating memory ....and potentially recovers (if not to much memory alloc)

    I still have to check if it is SI3 related, but wanted to give you a heads up as in case it is, it makes SI3 unusable in Unity. Could also be related to the changes made for scroll lock???
     
  6. DGordon

    DGordon

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    Any idea what the rough eta is on this? It would be nice to know if this may be ready for our next product, or if its so far off I should plan around it for now.
     
  7. Flipbookee

    Flipbookee

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    Hmm, I'll check but I don't think this may be related to that change. Thanks for the heads up and repro steps!

    The change is only "fixing" the values passed to BeginScrollView in a format its expected to be... Could you send me the Editor.log when that happens?

    No ETA, but it should not be for too long as that feature is also needed for the already planned Si3 Immediate Window.
     
  8. DGordon

    DGordon

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    Perfect. In my book, "not be for too long" is exactly what a rough eta is ;). Looking forward!
     
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  9. sngdan

    sngdan

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    @Flipbookee

    SI3 + Unity 5.5.2f1 incompatibility seems confirmed on OSX 10.11.6 retina.

    I sent you a PM with some pictures + editor.log
     
  10. Flipbookee

    Flipbookee

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    Hey @sngdan, I got the screenshots and the log file. There's nothing suspicious at first sight in them, but let me check that combination first... I'm downloading 5.5.2 now...
     
  11. sngdan

    sngdan

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    Yes, I have also checked them and did not see anything suspicious, other than of course the memory allocation in the screenshots. The increase there was the result of a few seconds, if you work for 30 minutes, you are out of RAM and Unity would become unresponsive and make the whole OS unstable (not able to restart, needs to be power disconnected).

    I have switched back to MD and all is fine, other than that I don't like to work with MD anymore and possibly take a break until SI3 is fixed or I downgrade Unity again...
     
  12. Flipbookee

    Flipbookee

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    @sngdan: After a little bit of profiling I've found something weird related to the word-wrap feature. The code related to that feature seems to be allocating suspiciously high amount of memory, so could you try to disable the word-wrap and see how that works? In meantime, I'll investigate why is that happening... I've also found a couple of places where performance can be improved, but that's not related to memory consumption. I'll dig more and see if I can find some more sources of excessive memory allocations...
     
  13. sngdan

    sngdan

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    @Flipbookee

    I am seeing the same issue after disabling word-wrap.

    But you know what, the issue might not be related to 5.5.2f1. I think that after upgrading Unity, I reimported SI3 and had downloaded Version 3.0.17 already, meaning before I was using Unity 5.3 and SI3 3.0.16.

    So this issue could either be Unity or a change in SI3 from 3.0.16 to 3.0.17.

    Hope you find a solution quick....not used to MD anymore.

    edit: I only used world wrap in the inspector before but never really worked in the inspector but in a separate window (except for the example I sent you earlier)
     
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  14. Flipbookee

    Flipbookee

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    Ok, good to know this... I'll send you the older version, 3.0.16. If you can confirm the issue wasn't there it will be easier for me to track it down to only the changes that happened in between the two releases. Check your inbox please... ;)

    If that doesn't improve the experience then this might also be something related to changes on Unity side from version 5.3 to 5.5.2, in which case it may be more difficult to find a solution, but I'll give my best!
     
  15. sngdan

    sngdan

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    @Flipbookee

    I just did a quick test with 3.0.16 and it seems to significantly improve the situation. I can still see Unity allocating more and more memory by simply scrolling up & down an open script in SI3 but at a much slower rate, so I never realized it.

    - It looks like something introduced in 3.0.17 is causing the issue
    - You might still want to look for ways not to allocate memory or release it again (i.e. when closing SI3 tabs)
     
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  16. Flipbookee

    Flipbookee

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    Great! At least I know where to start from - I'll check all the changes between these two releases...

    Sure! There are tricks to reduce memory allocations. Sometimes they make the code look ugly, but that's still better than the alternative ;)

    I'm profiling Si3 regularly, so most of it is already highly optimized. But I didn't do that for 3.0.17, so yeah, that may be why :p

    Another things I just remembered is that a new Mono runtime was introduced in Unity 5.5 for the Editor only. The garbage collection strategy there might be different than before... Still, even if that's the reason, I'll have to find a solution.
     
  17. sngdan

    sngdan

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    @Flipbookee

    I hate to do this, but I had started a dev session this morning and unfortunately, I ran into the same issue with SI3 3.0.16.

    So in summary my observations are:
    • Unity 5.5.2f1 will allocate more memory with SI3 3.0.17 until reaching a few GB, becoming less responsive and when you close Unity, it will become unresponsive (activity monitor & busy icon). If you are lucky it slowly releases (over minutes) the memory and close properly. Otherwise it will stay in this state and prevent a computer restart. You have to power off.
    • Unity 5.5.2f1 will allocate more memory with SI3 3.0.16 as well, but it also releases memory from time to time (observed in Activity Monitor) but ultimately you run into the same issue as above as it allocates more than it releases
    • I have played around a bit with the scroll lock changes I made earlier and strongly believe that there is a correlation between the two (i.e. those changes are accelerating the issue)
    • When I remove the scroll lock edits I made earlier (both in 3.0.17 and 3.0.16) the memory allocation seems to take place slower. However, when the window gets stuck on an odd line and you "free" it manually with the mouse, there seems to be an immediate memory allocation
    • In summary, the issue might be related to 5.5.2f1 (as I never observed it before) but must not be (as in the 5.3 & SI3 3.0.16, I did not use the scroll lock and might have just been lucky not to reach too much memory alloc in one session). There seems to be a general issue with memory allocation and it could be related to the scrolling of the window (possibly retina and odd line related)
    • Another odd observation, if you copy in the code from my post #1797 exactly as is (i.e. with commented out lines) and then search for "scroll lock" with the search box, it will find the first one but not the second and instead jump to an unrelated line
     
  18. sngdan

    sngdan

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    I seem to be the only one with this issue (maybe MAC / retina related) --- let me know if it makes more sense to debug this via PM...
     
  19. Flipbookee

    Flipbookee

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    Yeah, I was checking all the changes and I couldn't find anything that may impact the performance or memory consumption. I was only focussed on that yesterday because you said there is difference between 3.0.16 and 3.0.17, but now I also checked the difference between Si3 in Unity 5.5.0 and 5.5.2. I may be wrong, but it seems like there's huge difference in both performance and memory consumption! Is there a way for you to check the difference with that version of Unity or maybe some of the older versions?

    Well, that might be because you're the only one who has switched to the latest Unity version :p or more likely the only one who made a connection between that and Si3. ;)

    I think we should keep the conversation here for now, in case anyone else has experienced something similar. My tests were on a retina Mac, same as you, but I didn't get to a point where Unity would become unresponsive. I can see the memory going up in the Activity Monitor, and I can notice that performance degrades in Unity 5.5.2, so if anyone else has a similar issue I'd like to know about that.

    I'll check that, thanks!
     
  20. Flipbookee

    Flipbookee

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    I forgot to mention, I've also checked the two available patch releases for Unity 5.5.2 - no difference. :(
     
  21. sngdan

    sngdan

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    @Flipbookee

    I just sent a PM with an observation from the Profiler.

    I am working on something right now and want to concentrate on it as I have to make a break in 1 week and want to get it to a state that I can pick it up from again, later --- so rather not install other Unity versions for the time being (in 2-3 weeks = OK). For now working with MD.....if there were a way to attach their editor window in Unity like SI3 you could have another interesting asset...(of course without the control you have over SI3)
     
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  22. _Adriaan

    _Adriaan

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    Tiny feature request: always allow to scroll beyond the bottom of the code. At least 10 - 20 lines or so. I think VS these days allows you to scroll the last line all the way to the top, even! But I think that's overdoing it a little... It's slightly more comfortable to work in the end of the document that way.
     
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  23. sngdan

    sngdan

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    just to share progress, @Flipbookee provided me a modified version that seems to fix the 5.5.2f issues...I will continue testing but so far so good...fantastic.
     
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  24. Flipbookee

    Flipbookee

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    Thanks @sngdan for all your help! I'll continue with eliminating some more allocations for a day or two and I'll release all these changes to the Asset Store next week.

    Yes, I actually figured out I'll have to allow that because of code folding - if the view is scrolled down to the end and then we collapse a code block then that collapsed code block will "jump" down if scrolling beyond the end is not allowed. Your example is another reason more for allowing that.
     
  25. daville

    daville

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  26. Flipbookee

    Flipbookee

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    Yes @daville! I've been planning to add support for multiple cursors for some longer time, and that's much more powerful than simple rectangular selections :)

    At the moment I'm still focussed on optimizations. Thanks to @sngdan's help, I've found a lot of places that could be optimized, so I'm still working on this. So far, the rendering became more than twice faster :) and now scrolling is super-smooth again. On my Mac what used to take around 23 ms now takes only 10 ms! :cool:
     
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  27. Ghuyajil

    Ghuyajil

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    (My regular Unity account is unable to log in at the forum at the moment but wanted to ask this anyway, which is why I show as a new user :mad:)
    Hey @Flipbookee - first of all, great job on the IDE!
    One thing just annoys me, and that is that I can't open compute shaders (.compute). Can't open them via Open Any File, as they're not marked as a TextAsset.
    I tried adding the extension to some of the SI3 sources, but to no avail...
    Any way I could open them in SI3 anyway? I hate loading VS or an other external editor just for editing compute shaders...

    (Other than that, the only thing missing for me compared to external IDE's is adding using statements for classes that are present in an assembly but not included in the current source file (CS0246), is that on your roadmap?)
     
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  28. Flipbookee

    Flipbookee

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    Thanks! :cool:

    I can add that! I'll have to check how much of work is that, so if it isn't too much I can even do that for the next release. And next release may be even tomorrow if everything goes smooth...

    I'm in fact working on that right now :)
     
  29. _Adriaan

    _Adriaan

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    Yoooo - what are your release plans on this? Some smaller / bigger releases ahead that you can give us a time indication for?
     
  30. Flipbookee

    Flipbookee

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    Optimizations are done now, and adding using statements or namespace qualifiers for types defined in a non-accessible namespace works beautifully now! :cool: This means 3.0.18 can be released this week :)

    Also there's very nice code infrastructure now for adding more refactoring operations and for automatic code formatting, which should help to get 3.1.0 released sooner. If I'm lucky enough I could get that ready for next week, so keep your fingers crossed ;)
     
  31. _Adriaan

    _Adriaan

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    Just a heads up that the position of the autocomplete window in Unity 5.6 sometimes jumps to a weird place...:

     
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  32. Flipbookee

    Flipbookee

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    What a beautiful screenshot! ;) Thanks man, I'll check that now...
     
  33. roberto_sc

    roberto_sc

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    Please, help me here... I'm getting desperate :eek:
    Isn't there a "find reference" feature? Something like MonoDevelop's cmd+shift+T where I can start typing a name of a class and navigate to it?
     
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  34. Flipbookee

    Flipbookee

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    @roberto_sc, there is a Find All References feature in Si3, but that's not what you're asking for, right? I guess you want a Go to Any Type feature, which is not finished yet as I started working on that just recently... (it will be called Go to Any Symbol since it can navigate to type members as well)

    The closest alternative in the current version is the Open Any File feature - on OS X it's activated with Alt-Cmd-O, while on Windows it's Alt+Shift+O (same as with Visual Assist extension for Visual Studio). You'll get a window similar to this:

    upload_2017-4-8_15-35-56.png

    This is a standard Unity Editor window which you already know how to use ;) (or if you don't, just type only part of the script name to filter the list, use up and down arrow keys to select a specific script and press Enter/Return to open the script in Si3).

    This method, of course, assumes you know the script name (or in case of MonoBehaviour scripts it's same as the class name), but f you don't know the script name there are plenty of other alternatives to open a script! And when I finish the Go to Any Symbol, there will be one more. :cool:

    Does this help?
     
  35. crafTDev

    crafTDev

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    Hey Flipbookee,

    I posted this in the other thread, and forgot there are 2.

    I have been having this word-wrap bug for a while now, it's not selecting the correct line. I don't know how to reproduce, sometimes it only happens it specific areas of the script, any script randomly. You can see where the cursor is but the typing and selection happens above the cursor. Any ideas?

    Also, I think the find and replace needs an addition. It works right now but not properly, it is very cumbersome to go into another tab for me. I would like if when you put something in the search bar in the script, there is a replace section next to it if I want to tap through each item and replace it or replace all locally. You already have searching working in script, it shouldn't be trivial to add a replace bar and replace button can it?

    Thanks,
    jrDev
     
  36. Flipbookee

    Flipbookee

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    Yes, yes, I saw the other post, but I didn't know what to say. I haven't seen that bug and I don't know how to reproduce it, but I have an idea what to check! I'll let you know if I can't find anything and I need your help...

    I was finishing some additional optimizations and getting it ready for the release. :) Did you guys think Si3 is really, really fast? Well, wait until you see version 3.0.18 - you'll think 3.0.17 was really, really slow! :p I can't explain, you'll have to see it yourself. :) It's incredibly faster now (also very low in memory consumption) :cool: as a result of almost two weeks of profiling and optimization. As an example, in the most extreme cases in 3.0.17 the CPU graph in the Profiler used to spike up to 1500 ms! Now those spikes are less than 50 ms, which is unbelievable - 30 times faster!!! :eek:
     
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  37. roberto_sc

    roberto_sc

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    Somehow I used Open File instead and missed this one. I thought I was going crazy because I was sure I used it in the past... phew.. Thanks a lot.

    Is there a way to vote for this new feature? I guess the trello board is not up-to-date, right? Navigation without using the mouse is very important to me. Open Any File is good but the new feature sounds perfect.

    Also looking forward to seeing the speed improvements in 3.0.18, congrats for it.
     
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  38. Flipbookee

    Flipbookee

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    No need to vote for this particular one since it's half done already and it will be super useful. :) The Trello board was started long time ago, but never finished. In meantime I tried to switch to YouTrack at http://si3.myjetbrains.com/ and there is an option there to vote but I don't know if anyone can use it.

    Hehe, there are still at least two bugs left after that :p and they are preventing the release now, but I hope I'll fix them tonight.
     
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  39. roberto_sc

    roberto_sc

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    I think I found a bug:
    When you use the mouse to double click a script in the Project tab it opens Si3, but if you open the script via keyboard command (command + down arrow in mac), Unity opens using another IDE (monodevelop in my case).

    Using Unity 5.4.1f1.
     
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  40. Flipbookee

    Flipbookee

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    Hey @roberto_sc, that used to be a feature in the old days before Unity 4.2 came out. You could double-click a script to open it in Script Inspector (that was Si2 at that time) or press Cmd-Down arrow (Enter on Windows) to open it straight in the external IDE. In Unity 4.2 a new API was introduced that allows plugins to handle opening script globally, which in Si3 can be activated by ticking Always Open in Script Inspector in the gear menu. If you do that Cmd-Down arrow will also be handled and the script will open in Si3. Now see, the Cmd key (Ctrl on Windows) is also used in Si3 as a modifier for "opening in the alternative IDE", so you can hold Cmd and double-click a script to open it in the external IDE. This modifier should be disabled only on OS X and only if you're trying to open a script with Cmd-Down key (otherwise the functionality will always be inverted). So I'll have to check is that the case, but yeah, I think just enabling Always Open in SI will do the trick and keep in mind that you can always use the Cmd key to open in the alternative IDE from almost anywhere - SI Console, the original Console, Component on GameObjects, script fields in the Inspector, etc...
     
  41. roberto_sc

    roberto_sc

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    Thank you for your answer and explanation about the cmd trick to open in the alternative IDE :)

    I do have "Always Open in SI" enabled, but it still opens in monodevelop when using cmd + down.
     
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  42. Flipbookee

    Flipbookee

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    Oh, then that's a bug, most likely because the setting gets inverted by the Cmd key. :p I'll fix it!
     
  43. Flipbookee

    Flipbookee

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    Replying to my own post - that hope was a bit too optimistic :p it took longer than one evening to fix those two bugs and they were not the only ones. After all the refactoring there were some other well hidden issues which I had to hunt and fix... And I think I fixed the last one this morning... Now it seems like everything is working perfectly, but I'd prefer to test it just a little bit more before the release... Please be patient a little bit more ;)

    Si3 has turned into a complex machinery with several components that depend on each other. Breaking one thing makes the other ones to not work as they should, so changes like this one with all that massive optimization need to be done very carefully... Once I'm confident enough about the improvements, version 3.0.18 will be released! And it will be glorious :) This is the most precise and the fastest Script Inspector so far! ;)

    In meantime (for all those who are struggling and wasting time with their external IDE's) Si3 went on sale :eek: and it's 30% off now!
     
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  44. sngdan

    sngdan

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    @Flipbookee

    Why don't you ask prior to a release for something like 5 beta testers (existing customers) here in the forum, that are willing to install a beta and are currently working on something.

    I guess 3.0.18 is too far for this but maybe the next version.
     
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  45. Flipbookee

    Flipbookee

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    Yes, I am planning to do that after a little more testing on my side. Usually that wasn't necessary because changes between releases were relatively smaller and isolated. This time it's a little bit different, so other people's help will be much appreciated :)
     
  46. Flipbookee

    Flipbookee

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    Okay, version 3.0.18 is almost ready for beta testing, so please let me know if you are interested to give it a try, but only if you are working with Si3 these days because I'll need quick feedback. :)
     
  47. DGordon

    DGordon

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    644
    Hey,

    I know you must be very busy with all the new Unity release stuff, but any word on how this is going, if at all? I figure its been almost a month and a half, so I'd ping you on this ... it would definitely be a huge production bump once this is in.
     
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  48. Flipbookee

    Flipbookee

    Joined:
    Jun 2, 2012
    Posts:
    2,751
    Hey @DGordon, since then I've spent a bit more than a month only on optimizations, so no, there's been no progress on Si3 Immediate Window nor embedding Si3 in other than its own windows. I'll be releasing all the current changes this weekend and then I'll be able to start working on other features.
     
  49. Victor_Kallai

    Victor_Kallai

    Joined:
    Mar 5, 2014
    Posts:
    123
    You keep mentioning those optimizations, and I'm here just hoping they won't ruin my workflow https://xkcd.com/1172/
    Jokes aside, I can't wait to get my hands on the new version.
     
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  50. roberto_sc

    roberto_sc

    Joined:
    Dec 13, 2010
    Posts:
    144
    Hello
    When we scroll the document fast and stop scrolling it still scrolls because of inertia, right? If you press cmd while that's happening the font size will change, because cmd + scroll is the shortcut for it. This annoyance happens in monodevelop too but it has an option to disable this shortcut.
    Can you please take a look at it?
     
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