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Sacred Room - One Room Dungeon Game

Discussion in 'Works In Progress - Archive' started by Paffedd, Mar 16, 2015.

  1. Paffedd

    Paffedd

    Joined:
    Mar 16, 2015
    Posts:
    9
    Hello,

    I started to work on this project around 3 days ago in my free time and I intend to publish it for Web, iOS and Android as my third game published.
    Anyways, this is a small project and I don't want to lose much time on it, at least not 6 months.

    Story:


    One day an adventurer -one whose name was unknown- found an mysterious old dusty box.
    As the adventurer opened the box, a lot of dust busted out. The adventurer almost choked from the dust, but he/she managed to survive. The mysterious box contained a poorly drawn map called [The way to the Sacred Room]. “That’s all? This must be a prank!” the adventurer thought.

    Even though the adventurer was very dissatisfied, he/she was still very curious about this [Sacred Room]. So this adventurer made up his mind and decided to follow the road of the map.
    Little did he/she know that he/she would get lost in the middle of his/her journey.
    This adventurer ended up somewhere in the middle of nowhere, due to reading the poorly drawn map upside down!? Well this was kinda bound to go wrong, don’t ya think?

    Anyhow as the adventurer wandered around for several hours, the adventurer ended up in front of an ancient temple. The guardian of this temple appeared in front of him/her. “Please leave immediately or you’ll end up cursed and bound to this temple.” The adventurer was overwhelmed by the looks of the guardian.. “But what about you my love-… -cough- I mean oh holy divine being?”
    “I must stay here and protect the treasure from evil beings. Those who enter the Sacred Room will never be able to leave the temple again.”

    “But I came here for that reason…” The adventurer showed the guardian the map.
    The guardian was fascinated. “Oh my.. Could you be my saviour then ?!?!” *-*
    “Wait… wha--“ Before the adventurer could say anything more he/she got dragged into the temple.
    In front of the door to the Sacred Room, The guardian blessed him/her with divine powers.
    “Please.. Save me from this curse!” –the guardian pushed the adventurer in the room-.

    Objective:

    Try to survive as many waves as you can by kiling monsters and bosses.

    Gameplay:

    You spawn in a dungeon room alone and suddenly the wave of monsters will start, so all you have is your long and close range kills as well as a skill to dash in the direction you are walking.
    There will be a upgrade menu, so you can upgrade further your active and passive skills.

    Screenshots:

    MainMenu.png CharacterCustomizatin.png Demo Update.png

    Builds:

    V0.3 (300KB)
    Changelog:

    Added Object Pool system. (Performance slightly improved)
    Removed Blur effects. (Doesnt fit the game at all)
    Fixed minor bugs. (Thanks to Trollpants for pointing out and Andyjamesadams for helping fixing)
    Reduced the camera scaling!
    Map is now bigger.
    Update current level with new sprites.
    Simple Character Customization.
    Added Sound to Main Menu.
    Added Simple Class System
    Changed projectiles behaviour.
    Small HUD improvement.


    I would appreciate some feedback on what to improve and also some new features. There is still alot to do but I accept any suggestions to discuss.
    Please, give some suggestions aswell if I should stick with this art style, they are placeholder images. I only made the player and the monster with my horrible drawing skills.

    Looking for collaborators:

    Sound Composer

    EDIT: Add story, screenshots and new build.
     
    Last edited: Apr 4, 2015
  2. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    320
    Interesting concept. Here's my thoughts.

    Not sure what the red/yellow slider is for? Additionally, after dying once, I wasn't sure what to do, as the character just gets put back into the middle of the room, and nothing happens...

    Also, I found out that the control are the arrow keys, and " f " for the ranged attack and space bar ? for the sprint/run of the character's movement.

    Features:
    - Perhaps a system where people can see their friends/others and compare how many waves they've made it through, compared to their friends. Lasting as long as you can, is more fun, when you're looking to beat your bff's high score from yesterday.

    - Been thinking about "Sacred" in SacredRoom. Fine, it's all right, but what's the sacred part of the game? Perhaps you can only kneel/pray, after defeating a wave of enemies, before the next one comes, and you get powered up by that... Just a thought. :)


    Lastly, don't forget to add the size of the web player beside your link, as a courtesy to people from slighly slower 'net connections. :) (Then they know what they're in for. ) .... Oh, I guess that I have to add the size of my Beta version of Tilt-a-Cube's webplayer onto my page too. :p

    Keep up the good work!
     
    theANMATOR2b likes this.
  3. Trollpants

    Trollpants

    Joined:
    Jun 22, 2014
    Posts:
    113
    • Add an explanation of the game before you start playing.
    • Add some kind of melee attack that drains stamina (or mana or whatever the yellow bar is) that you don't lose hp from.
    Other than that: good job so far.

    I'll be checking up on any progress ;)
     
  4. Paffedd

    Paffedd

    Joined:
    Mar 16, 2015
    Posts:
    9
    Woah. I have to reply a second time which is annoying.

    Good point. Thanks to this now I added in the left side of the meters, their respective symbols. (Heart and Mana Drip).
    After you die, the game resets. The fact that nothing was happening it is because when the character dies, the timeScale is set to 0. Meaning when a new scene is loaded, I actually have to reset it back so the game restarts normally.

    Yes, thanks to this comment again, I added to the UI 2 new images to represent the skills. Very simple.

    Yes this will be in the future with a facebook leaderboard.

    There is a small vague story that I am still thinking about but the main character was blessed by a goddess and gained new powers, the fact that he has an aura around him it was because of that and also when he shoots the mini cube.

    Thanks for the feedback, much appreciated since it helped me alot. Also, good luck on your game, it looks amazing.
     
  5. Paffedd

    Paffedd

    Joined:
    Mar 16, 2015
    Posts:
    9
    I might have a simple and quick tutorial in the future!
    And yes I am actually working on the melee attack already but it won't drain anything.

    Thanks for the feedback.
     
    Trollpants likes this.
  6. Paffedd

    Paffedd

    Joined:
    Mar 16, 2015
    Posts:
    9
    V0.2 Changelog

    - Changed Energy stat to Mana
    - HUD Update:
    • Red meter represents Player Health (Heart sprite)
    • Blue meter represents Player Mana (Mana sprite)
    • Font
    • Skills representation
    - Graphics Update:
    • Player sprite changed.
    • First enemy sprite changed.
    - Added walking animations to the enemies.
    - Added a second enemy to the waves.
    - Added close range skill.
    - Randomized enemy to spawn.
    - Added simple main menu.
     
  7. Trollpants

    Trollpants

    Joined:
    Jun 22, 2014
    Posts:
    113
    Sprites looks good.
    Animations looks good.
    New enemy looks good.

    It seems strange that enemies dies and you get points when they touch you.
    The melee attack feels like it should be faster. You can either give it shorter cooldown or a longer animation.

    Bugs
    -There are periods where you don't seem to have hit points, so badguys don't hurt you.
    -Some times the mana missiles won't dissappear
     
    Paffedd likes this.
  8. Paffedd

    Paffedd

    Joined:
    Mar 16, 2015
    Posts:
    9
    That's funny, as I never thought about that when the enemies touches you, you still get points. Thanks for clearing this out, I will see what I can do next version!
    Next version hopefully already has an ingame skill tree! So you don't need to worry about this one! Thanks!

    This one about the hit points is curious as I noticed the same and can't find the bug, thanks for clearing out that you get this problem aswell.
    Fixed the mana missiles problem! Thanks!

    Thanks so much for the feedback, it really motivates me alot to know that people check the progress of this game and help me with feedback to improve it!
     
  9. Paffedd

    Paffedd

    Joined:
    Mar 16, 2015
    Posts:
    9
    V0.3 Changelog

    Added Object Pool system. (Performance slightly improved)
    Removed Blur effects. (Doesnt fit the game at all)
    Fixed minor bugs. (Thanks to Trollpants for pointing out and Andyjamesadams for helping fixing)
    Reduced the camera scaling!
    Map is now bigger.
    Update current level with new sprites.
    Simple Character Customization.
    Added Sound to Main Menu.
    Added Simple Class System
    Changed projectiles behaviour.
    Small HUD improvement.

    PS: Sad that I found a bug with projectiles after editing the post.