Hey guys, I'm getting this error when I run Bake on a NavMeshSurface: Code (CSharp): RuntimeNavMeshBuilder: Source mesh Combined Mesh (root: scene) does not allow read access. This will work in playmode in the editor but not in player UnityEngine.AI.NavMeshSurface:BuildNavMesh() <RebuildingNavmesh>c__Iterator7:MoveNext() (at Assets/Scripts/Minigame1/SecurityGame.cs:661) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SecurityGame:RebakeNavmesh() (at Assets/Scripts/Minigame1/SecurityGame.cs:656) <PlacingFence>c__Iterator8:MoveNext() (at Assets/Scripts/Minigame1/SecurityGame.cs:695) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) As far as I can tell there's no "combined mesh" in my scene (what is that, even?). If so, how could I find it..? I know that sounds stupid but there's just a few meshes turned on in my scene and upon looking at them I can't find "Combined" anywhere. I also have a cube (the ground with the NavMeshSurface) and a terrain (this is just for background visuals, it's not on the layer used by the NavMeshSurface).