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Runtime Timeline-esque Timeline

Discussion in 'Game Design' started by dannyalgorithmic, Mar 30, 2020.

  1. dannyalgorithmic


    Jul 22, 2018
    Does anyone here have any tips on how to create a Timeline (not using the Unity Timeline) like UI element with ticks placed in such a way that, lets say, if I were to run a "track head" over time it'd land on the appropriate tick(s) (Tick = Second || Milisecond, etc)? And how would one enable snapping and placing of objects on this "Timeline" any suggestion and examples\references would be greatly appreciated!