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Runtime terrain brush

Discussion in 'World Building' started by snacktime, Feb 16, 2019.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    I'm very familiar with the old terrain api, haven't really looked at the new one.

    The task is to emulate editor style terrain brushes at runtime. I could write the logic to use the existing brushes along with the api's to set the heightmaps. It's a decent chunk of work not overwhelming though I don't think. But can someone think of a simpler approach? Anything in the new terrain api that might help?