How do I make one object a child of another in JavaScript? And, how do I then un-child an object in JavaScript?
myobject.transform.parent = otherobject.transform; myobject.transform.parent = null; *hopes he got his JS syntax right* -Jon
Yeah, I think it makes sense there when you think about it. I don't think they can just have the parent aliased so you could also do myGameObject.parent , because that'd assume every game object has a Transform component... which isn't totally the case. hmm -Jon
Yeah, it seems logical enough. After all, translating, rotating and scaling are the only things you do with whole hierarchies. I just never thought of that until now. I wonder though, is there some non-transform-related thing we might want to do to a group of objects based on their hierarchical relationship? Hmm ....