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Runtime navmeshes ignore trees

Discussion in 'AI & Navigation Previews' started by kaamos, Apr 23, 2017.

  1. kaamos

    kaamos

    Joined:
    Aug 6, 2013
    Posts:
    48
    As per the title, the runtime navmesh baker generates the terrain navmesh as it should, but ignores all trees baked into the terrain collider. Am I doing something wrong or is this as the system is for the time being?
     
  2. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,346
    The baked navmesh with a NavmeshSurface also seems to ignore trees. :(