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Runtime navmeshes ignore trees

Discussion in 'AI & Navigation Previews' started by kaamos, Apr 23, 2017.

  1. kaamos


    Aug 6, 2013
    As per the title, the runtime navmesh baker generates the terrain navmesh as it should, but ignores all trees baked into the terrain collider. Am I doing something wrong or is this as the system is for the time being?
  2. makeshiftwings


    May 28, 2011
    The baked navmesh with a NavmeshSurface also seems to ignore trees. :(