Hi, I have an issue with loading my mobs prefabs from asset bundles. When I am loading a mob - game is freezing for 0.5 sec. Is there any way I can optimize it, so user will not feel freezes? Here is how the asset bundle was created: Code (CSharp): BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget); Here is a profiler screenshot. All the 15fps drops are asset bundles loads.