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Runtime instantiation of objects; how to batch?

Discussion in 'General Graphics' started by GSO_GT, Mar 23, 2020.

  1. GSO_GT


    Aug 30, 2019
    Hello all!

    This is probably a relatively simple problem to solve but I'm not really sure.
    I have a runtime application that creates thousands of meshes at runtime. A material is then attached to the renderer (all the meshes uses same materials).

    My drawcall is about 3000 and I wish to increase the program's fps ( currently 3-5 ). I'm not sure if it can be batched under static because the application is a geospatial application and the objects are required to be scaled up and down depending on the size of the map.

    Any help is appreciated. Thank you!
  2. TheGamedevGuru


    Jun 3, 2015