Hello all! This is probably a relatively simple problem to solve but I'm not really sure. I have a runtime application that creates thousands of meshes at runtime. A material is then attached to the renderer (all the meshes uses same materials). My drawcall is about 3000 and I wish to increase the program's fps ( currently 3-5 ). I'm not sure if it can be batched under static because the application is a geospatial application and the objects are required to be scaled up and down depending on the size of the map. Any help is appreciated. Thank you!