I'm making good progress injecting the Runtime Inspector. I'm implementing and thinking about additional features, like obviously selecting a GameObject when you click on it and highlighting it. Regarding the inspector itself it would be nice if there was a filter and/or highlight option. Like a placeable search field to search for all hierarchy elements which contains the string in their name. Then it either just highlights the objects and the parents (in a different color) if they are collapsed. There could be an option to uncollapse them too. Or it filters out all other elements except for the found objects (and maybe the currently selected one). How does that sound like? Is that something you would add in the future?