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Runtime Handles

Discussion in 'Assets and Asset Store' started by Vadim-Andriyanov, Aug 27, 2016.

  1. skoteskote

    skoteskote

    Joined:
    Feb 15, 2017
    Posts:
    82
    EDIT: Got it to work. I had a camera switcher which was messing with the plugin, turning it off solved it.

    Did anyone get it to work on iOS? It works great with unity remote, but it doesn't render in the build. Any setting I have missed?
     
    Last edited: Jul 13, 2020
  2. JoeyWeidman

    JoeyWeidman

    Joined:
    Dec 30, 2016
    Posts:
    8
    Hello,
    I'm trying to use
    Code (csharp):
    1. EventSystem.current.IsPointerOverGameObject()
    to detect if my mouse is over one of my UI elements. The problem is the SceneWindow object that gets added to the scene is interfering with it and IsPointerOverGameObject() is returning true no matter where I click. (When I remove the SceneWindow object, pointer clicks register correctly on UI). Any suggestions?