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Runtime Editor

Discussion in 'Assets and Asset Store' started by Vadim-Andriyanov, May 9, 2017.

  1. huzhen1211

    huzhen1211

    Joined:
    Oct 14, 2014
    Posts:
    4
    Hello, I found a bug in PositionHandle
    1. Create a new unity project with 2021.3.x or 2022.2.x
    2. Load Scene with Demo.
    3. Bulid Project Windows(IL2CPP).
    4. Drag PositionHandle Z Axis (the blue one)
    5. See, You can even move up and down
    if you build with mono, or use unity 2020.3.x, the bug disappear,
    thanks
     
  2. ivancito2012

    ivancito2012

    Joined:
    Mar 29, 2017
    Posts:
    4
    Hi Vadim!, I just bought your assets version 3.5.3, but it has the problem that I can't add the scripts created to the objects by adding components to the objects, I'm in unity 2022.2.2 and 2022.2.16, it doesn't work, because?
     
  3. ivancito2012

    ivancito2012

    Joined:
    Mar 29, 2017
    Posts:
    4
    Hi Vadim!, I have this error, It does not allow me to add the script editor codes to the scene objects in runtime, I am in unity 2022.2.2, with the Runtime editor version 3.5.3, I have not really been able to advance, to the point that I no longer use this resource::
    CS0012: The type 'Object' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'.
    UnityEngine.Debug:LogErrorFormat (string,object[])
    Battlehub.CodeAnalysis.Complier:Compile (string[],Microsoft.CodeAnalysis.PortableExecutableReference[]) (at Assets/Battlehub/RTScripting/ThirdParty/CodeAnalysis/Complier.cs:78)
    Battlehub.CodeAnalysis.Complier:Compile (string[]) (at Assets/Battlehub/RTScripting/ThirdParty/CodeAnalysis/Complier.cs:48)
    Battlehub.RTScripting.RuntimeScriptsManager/<>c__DisplayClass53_0:<RunCompilerAsync>b__0 () (at Assets/Battlehub/RTScripting/Runtime/RuntimeScriptsManager.cs:488)
    System.Threading._ThreadPoolWaitCallback:performWaitCallback ()
     
  4. huzhen1211

    huzhen1211

    Joined:
    Oct 14, 2014
    Posts:
    4
    When I upgraded VS to 17.6.2, this bug disappeared.
     
  5. ZheHan

    ZheHan

    Joined:
    Feb 11, 2019
    Posts:
    2
    Is there any way the unity editor can read the .rtscene file?
     
  6. ZheHan

    ZheHan

    Joined:
    Feb 11, 2019
    Posts:
    2
    How can I know: when ConvertToAsset is complete?
     
  7. Nomad5oul

    Nomad5oul

    Joined:
    Aug 18, 2012
    Posts:
    24
    Hi. I am using Runtime Editor v3.5.3

    Am having an issue when using terrain editor runtime tools. The terrain texture is there at first but when I do a save and load, the texture is missing and I get the pink material shown below.

    Please can anyone help me to fix this issue when using save and load with terrain?

     
    Last edited: Jul 9, 2023
  8. mashar80

    mashar80

    Joined:
    Oct 2, 2017
    Posts:
    6
    Hi Vadim, Is there a way to change the Data Path. Because i want it to stream the data from a different location say Assets/Core/....
     
  9. TakuyaBabuya

    TakuyaBabuya

    Joined:
    Dec 17, 2020
    Posts:
    9
    upload_2023-9-9_18-47-27.png
    Can't seem to get SkinnedMesh bounds to work properly