Hello, I have some trouble with understanding how work TrackerManager.Instance.GetStateManager().ReassociateTrackables(); The description say's that removes destroyed trackables from lias and add newly created. I add this line to my DefaultTrackableEventHandler. From main scene, where I create some targets from runtime through DataSet.Load(). Then I load new scene with 1 predefined trackingImage, and also get all from previous scene. How I can prevent this?