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Running Unity/Unity Hub without admin access

Discussion in 'Editor & General Support' started by turowskipaul, Sep 9, 2019.

  1. turowskipaul

    turowskipaul

    Joined:
    Jun 9, 2013
    Posts:
    1
    Unity now appears to require administrator credentials for many tasks. We are using it on student computers, where users will never be administrators, so upgrading Unity to the latest version has been problematic.

    More specifically, we got the following error every time we started Unity from a non-admin account:

    Unity Package Manager Error
    Failed to update project manifest: ENOTSUP: operation not supported on socket, fsync
    Click on Retry to relaunch Unity and reopen your project.
    Click on Continue to launch Unity. Some or all packages may not be imported which may cause compilation errors.

    After clicking 'Continue', we indeed got many errors in the console relating to missing packages.

    As a result of the way Unity now works, we have decided not to use it this year. However, we're hoping there is a way to resolve this for subsequent academic years.

    Is there a way to get Unity and Unity Hub working for users who are not administrators? If not, can you please consider this as you continue to develop Unity Hub and the way that it works for users who don't have admin privileges?
     
    Keita-kun likes this.
  2. Keita-kun

    Keita-kun

    Joined:
    Aug 20, 2017
    Posts:
    31
    same issue here after the upgrade of Unity hub it will never run as normal user needs to run as admin. preventing all behaviors like drag and drop from explorer and the like from happening really it is a pain in the ass to import from menu file buy file huge project instead of the hole folder because user process can't interact with admin process.
     
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