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Running profiler with IL2CPP windows store build

Discussion in 'Windows' started by Stranger-Games, Mar 18, 2017.

  1. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
    393
    Hi,

    I build the project using IL2CPP, then open the project using visual studio 2015, run it on another windows 10 device and it runs smoothly, but when I open the profiler it doesn't detect the running player on the remote machine.
    I tried entering the ip of the remote machine with port 810, but it doesn't work.

    I am using unity 5.5.2f1.

    Thanks for advance.
     
  2. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
    393
    My bad, I didn't check 'Development Build'
     
  3. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
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    Actually it's still not working even with 'Development Build' turned on
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,676
    Are you running the player and the editor on the same or on different machines?
     
  5. Stranger-Games

    Stranger-Games

    Joined:
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    Two different machines.
    Edit:
    I compile and run unity on a windows 8.1 machine and run the game remotely no a windows 10 PC
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
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    10,676
    Did you enable internet capabilities?
     
  7. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
    393
    No. That might be the problem, thank you so much. I will report back if it worked.