Hi, I wondering if it is possible to somehow run physics simulations, speeded up, in the background? The use case is to run a bunch of simulations of a ball being hit through an environment to figure out the best way to hit it. Since the ball can hit stuff and it has a lot of other things affecting it (like drag, wind, magnus effect etc) I thought it might be easier to just run a few quick simulations to find a fairly good result. It doesn't have to be perfect, just good enough for the ball to end up within a specific area. So basically I just want to run the same function to hit the ball that I already have, but sped up quickly and adjust a little after every try and pick out the best result. Is this possible to do in Unity? I can't just speed up the world physics, because there will be a lot of other things going on at the same time that needs the world physics to be constant. Any ideas are appreciated!