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Question Running on web and plane detection precision?

Discussion in 'AR' started by CptFlyAway, Nov 15, 2022.

  1. CptFlyAway

    CptFlyAway

    Joined:
    Sep 2, 2021
    Posts:
    2
    Hi all,

    I am evaluating on which AR software to use. These questions have most likely been already asked, but I cannot find a good thread on them.

    1. Is it possible to run unitys AR on the web (so it will access the devices camera and possibly WebXR interfaces)?
    2. Many examples of other frameworks show poor plane detection performance, especially recognizing planes through the walls of a room or over the edges of e.g. a table, making precise placement impossible.

    Or to ask the other way round: Can I build an app that has precise bounds of flat surfaces (e.g. walls/table/floor) and publish it to the web?
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,058
    1. There is no official WebXR for unity. There is an unofficial exporting tool, but results vary from project to project
    2. Depends on the device and system used. AR Foundation is quite solid. Lightship ARDK even has cross platform 3D meshing support
     
    Last edited: Nov 16, 2022
    andyb-unity likes this.
  3. Xela146

    Xela146

    Joined:
    Nov 24, 2022
    Posts:
    2
    Would love webxr support
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,058
    Make a comment on the roadmap for it