As the title explains, I'm trying to set a variable using the AssetBundle.LoadFromFile() method and am encountering the error 'Unable to open archive file: filepath'. When I click on my filepath link in the Console, it downloads the file I expect and is seemingly just not setting my loadedAssetBundle variable properly. I currently have prefabs labeled under the AssetBundle(s) I'm trying to save, but have also tried simple scenes (ie just a cube) and simpler prefabs as well. I get the same error every time and have been halted by this issue. I've posted some images of my code and the console error as well to help clarify how it's set up. Any help / advice is very much appreciated. Thanks!