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Running external Unity builds at runtime

Discussion in 'Editor & General Support' started by einstyle, Jun 8, 2020.

  1. einstyle

    einstyle

    Joined:
    May 19, 2017
    Posts:
    8
    Hi

    I'm interested to know if it's possible in Unity by any chance to have a unity application that run external builds.
    Example:
    I have 2+ different builds of 2 different projects.
    I want to create an application in a new empty project that takes those 2 or more builds at runtime and execute them.
    Something similar to when you select the scene in the Unity Editor before building the application, but in this case you select external builds (from a folder, or stored online).
    Re-creating the entire scenes in the new project is out of scope for my case
     
    Last edited: Jun 8, 2020
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
  3. einstyle

    einstyle

    Joined:
    May 19, 2017
    Posts:
    8
    Thanks!
    I'll try it out