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Running Character can pass through walls

Discussion in 'Web' started by nsmith1024, Jul 6, 2018.

  1. nsmith1024

    nsmith1024

    Joined:
    Mar 18, 2014
    Posts:
    870
    Hello,

    I'm using WebGL and i been having this problem for a long time, and seems its still there after upgrading to 2018.2.0.b11

    I have a UMA character, and i have a scene with a wall with a collider attached to the wall.

    If i cause the character to walk, it hits the wall and stops, ok.

    If i make the character run, then it easily runs through the wall and many other colliders.

    Anybody knows if there is anything i can do to prevent that. It makes it look strange when the game character can run through walls or end up outside the designated game environment.

    Thanks