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Running a Unity build via Windows Remote Desktop results in a black screen

Discussion in 'Editor & General Support' started by GLFRdev, Jan 15, 2019.

  1. GLFRdev

    GLFRdev

    Joined:
    Nov 27, 2018
    Posts:
    1
    Hi all

    I am running a build of a unity project on a remote PC, to get more graphics performance, but the build opens up as a black screen. The interface loads correctly, as I can find the various buttons in the black area, and all rendering runs as expected.
    But it would be nice to be able to see what is happening.

    Do you have any experience with this?

    The Unity Editor and playing the same build in it, works perfectly on the remote machine.

    Both machines are running updated versions of Win 10, and all graphics drivers (Nvidia) are up to date.
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Try running the game in windowed mode. Remote Desktop is not intended for gaming by the way, so expect problems.
     
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    "To to get more graphics performance"? I doubt you will be able to run it via Remote Desktop, the network would be MUCH slower than a direct HDMI connection.
     
    Joe-Censored likes this.