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Running a Linux Build on a Remote X Server

Discussion in 'Editor & General Support' started by blitzen, Apr 14, 2017.

  1. blitzen

    blitzen

    Joined:
    Sep 4, 2011
    Posts:
    51
    I'm testing the Linux build of our Unity 5.5.1 application on a remote 14.04.3 LTS X client over a LAN, running Xming on the local Windows 10 workstation and forwarding the X connection from the Ubuntu 14.04.3 server through Putty/SSH.

    The application is relatively resource-unintensive; displaying videos on a flat mesh of a few dozen polygons at most, and works on the physical machine with a monitor.

    While other X apps such as xclock and gedit come through the tunnel fine, running the Unity3D app segmentation faults:

    This shows up in Player.log:
    $DISPLAY is localhost:10.0. Relevant lines from /etc/ssh/sshd_config:
    Is it a bug in Unity 5.5's Linux build, or is there something else that would prevent it from running through a remote X display?
     
  2. knobby67

    knobby67

    Joined:
    Aug 30, 2015
    Posts:
    389
    Hi you might try the Linux forum in experimental builds section.