Im trying to replicate the road in the below image when painting the terrain, the only method ive found is to increase Control Resolution to 1024 for a sharp look. Any suggestions on how i can replicate the below?
The default Unity terrain materials use some basic blending between textures. You probably want a material that has a cutoff instead.
The material that the terrain is using. I haven't tried it myself, but if this still works it seems like exactly what you want: https://unitycoder.com/blog/2017/05/20/terrain-alphamap-texture-filtermode-sharp-texture-blending/