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Run Two animations on one animator simultaniously

Discussion in 'Animation' started by eli55555, Aug 7, 2018.

  1. eli55555


    Jul 14, 2018
    I'm new in unity.
    I want to animate explanation of pinch on touch screen.
    I want to do this by 2 circles that getting closer one to another.
    So I want to use one gameObject-which has a circle sprite. Then I want to attach an animator componenet to this gameObject, and run two animation clips simultaniously. one for every circle.
    How can I do that?
    I tried to do this but I didn't succeeded to run 2 clips simultaniously in one animator.
    I dont want to use two gameObjects with one animation clip it's bad.
    how can I do this elegantly?
  2. FeastSC2


    Sep 30, 2016
    If you want 2 animation clips to run at the same time in an animator you must use a 2nd layer