Hello My player hits with a sword an enemy in fast motion The enemy must stop for a while, play a "pain" animation and then he must start running again I used the OnTriggerEntry() and OnTriggerExit() function but what I could get is : a) The enemy play a run-pain-run-pain...cycle for ever or b) The enemy play one only cycle : run-pain-run that's ok but most of the times he keep running whithout playing the "pain" anim even though I am sure that the sword entered its collider What shall I do ? Thanks in advance for support