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Rule Tile

Discussion in 'Project Tiny' started by vincismurf, Dec 18, 2018.

  1. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
  2. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
    My initial test show that you can paint with it but it doesn't render when you press play
     
  3. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
    I think the problem is the Tiny Tiles are derived from ITinyStruct and not TileBase. . . . . What would be the best way
    1) Extend the TileData
    2) Create a menu item for this asset.

    I know how to do it via C# and normal Unity, but am not sure how to do so via TS & Tiny
     
  4. etienne_unity

    etienne_unity

    Unity Technologies

    Joined:
    Aug 31, 2017
    Posts:
    102
    Hi @vincismurf

    We'll support baked tile maps in our next release - basically anything you can get when painting in the Editor you should be able to see in the Tiny runtime.

    Any runtime capabilities, however, won't be supported out of the box.
     
  5. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
    Noted. . . I believe I can port the Rule Tile logic over and apply the logic during map generation. We shall see!