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RTS Remote AAA

Discussion in 'Commercial: Job Offering' started by nataliepong, Jul 2, 2021.

  1. nataliepong

    nataliepong

    Joined:
    Feb 25, 2021
    Posts:
    5
    “We grew up playing RTS, got jobs making RTS, and want to make the next great RTS. We're creating an action-packed PC RTS game with the lowest barrier to entry that is impossible to master.” Join RTS veterans in revolutionizing the genre and become the first to pioneer gameplay engineering efforts! We are working remotely and have options to collaborate onsite in our new campus in Playa Vista, Los Angeles County.

    Learn more!:

    Uncapped Games - Senior Gameplay Engineer

    What you’ll get to do:
    • Start with a clean slate and bring the game to life.
    • Support and maintain a culture of fast iteration and practical problem-solving.
    • Participate in playtests and offer feedback.
    • Partner closely with designers to implement systems for gameplay.
    • Optimize gameplay code for speed and memory usage.

    What we are looking for:

    • Passion for playing and making games.
    • High sense of integrity, openness to give others insightful feedback, and respect for fellow teammates.
    • Proficiency in C/C++ programming.
    • Good math skills in linear algebra and geometry.
    • Proficiency in one or more scripting languages: C#, Javascript, LUA, Python, etc.
    • Experiences in some of these areas: pathfinding, game AI, actor control, and/or animation control.
    • Record of shipping at least one AAA game on PC or console from inception to finish.

    Pluses:

    • Experience working with Unity3D or Unreal.
    • A degree related to engineering or science.
    • Experience with isometric game projects.

    To apply, please submit your CV here.