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RTS Game ?

Discussion in 'General Discussion' started by TheImperial, Mar 18, 2015.

  1. TheImperial

    TheImperial

    Joined:
    Mar 17, 2015
    Posts:
    72
    Is there any FULL RTS Tutorial (only C#)

    I mean by FULL that the Tutorial shows how to make the movements,building placements,GUI,Enemy AI,...etc

    Thanks for supporting :)
     
    Last edited: Mar 18, 2015
  2. Hoegbo

    Hoegbo

    Joined:
    Jan 21, 2012
    Posts:
    62
  3. aaronhm77

    aaronhm77

    Joined:
    Nov 22, 2012
    Posts:
    65
    thanks for the link to RTS tutorial link; this looks like a good one that is simple with all the RTS aspects and components for a simple but complete RTS game and that any one can learn. I have yet to find a COMPLETE RTS game in unity asset store. i just bought SRTS pack on asset store but i also upgraded to unity 5 and there are so many compiler errors that i dont now if i can use it or not. so this might be of help to me.
     
  4. Velo222

    Velo222

    Joined:
    Apr 29, 2012
    Posts:
    1,437
    Try looking at the "RTS Binary" series of YouTube videos. They're pretty decent, although getting pretty old now. But the guy gives some good example scripts on how to get started. I also can't remember if he does C# or Unityscript though. So I apologize if he does Unityscript only.

    If it helps any, once I finish my RTS game, I might do a lot of tutorials on how I made a lot of the bigger RTS systems. The biggest problem with that though, is I might never finish my game lol.

    There aren't any "complete" RTS games on the asset store, you are correct. But I don't think there are any assets that just give you a complete game to use as your own. You have to develop your own, people just sometimes provide frameworks to help you do it quicker. :)
     
    aaronhm77 likes this.
  5. aaronhm77

    aaronhm77

    Joined:
    Nov 22, 2012
    Posts:
    65
    i just upgraded to unity 5 and i am making an RTS game with just the unity given assets only, with help from a spawner and way point system and nothing else;

    so far it has gone pretty well, i just started today and i am enjoying it because unity 5 (at least for right now) is riddle with so many compiler errors when and if you add just one single asset from the asset store.

    after i am done, hopefully it will be a simple but complete RTS game with no hassles except for trying to figure out how it can work best with the very limited assets.

    thats what i like about unity 5 (at least for me), a person can build a simple game with just unities assets that come with the free down load if he is creative enough.

    i will let people know how it turns out, for better :) or for worse :( hopefully for better :)