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RT GI and Light probes issue?

Discussion in 'Global Illumination' started by jonasAmeizing, Mar 10, 2019.

  1. jonasAmeizing

    jonasAmeizing

    Joined:
    Feb 5, 2014
    Posts:
    4
    Hi,
    Right after baking the lightning, RT and mixed light's indirect multiplier affects static objects and light probes, but after hitting the play button, it affects only the static objects. Light probes acts like there was no RT-GI.

    Right after the light baking:
    RTGI_0.jpg

    After the play: RTGI_1.jpg

    I'm pretty new to HDRP, am I missing something?
    BTW Unity version is 2018.3.8
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Hey! Can you verify if this issue reproduces when you have Auto Generate disabled, and after you have baked lighting in your scene manually? Thanks.
     
  3. jonasAmeizing

    jonasAmeizing

    Joined:
    Feb 5, 2014
    Posts:
    4
    It turned out that it happens only with Auto Generate disabled. With Auto Generate enabled it works just fine.

    It wouldn't be a big deal if it worked during the "play", but it brakes down the moment you click play button. And it's pretty annoying to have Auto Generate enabled then you work on a bigger scene.
     
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    This sounds like a bug, we will investigate this.
     
  5. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080