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Discussion in 'Assets and Asset Store' started by Rispat-Momit, Nov 22, 2013.

  1. ldlework

    ldlework

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    Posts:
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    Hello, I'm using your Hologram shader but having very poor results with the mesh deformation option. This is a sample of the results I'm getting:

    https://gfycat.com/TediousOldfashionedAnchovy

    It would appear that a for a number of faces that the deformation is simply not being applied (they don't move at all) and so the tearing happens.

    Any advice would be appreciated.
     
  2. Rispat-Momit

    Rispat-Momit

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    Hi there! The deformation of your object is based on the models UVs. The vertices which are on the bottom of your UV will move less than those at the top.

    Hope you managed to fix it!

    Let me know if you did!!!

    Best,

    Rispat
     
  3. Wilbert-Blom

    Wilbert-Blom

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    Posts:
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    Hi,


    I just bought the LB Hologram Shaders from the Asset store.
    But I can’t recreate the effects as shown in the video.

    Did you use some additional effect to create the glow-dissolve effect ?
    How do I make the hologram object appear and disappear with the light ?
    Can you send me the demo scene ?
     
  4. Rispat-Momit

    Rispat-Momit

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    Hi there!

    There is a demo scene included to the package!
     
  5. Oshigawa

    Oshigawa

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    Posts:
    362
    Hello,

    I'm looking for a hologram asset, can i use your shader and dissolve in 2D on sprite renderer? Also, do i need lights or it will work without them?
     
  6. Rispat-Momit

    Rispat-Momit

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    Hi Kruko!

    Unfortunately my LB holographic shader is not compatible with the 2D Sprite renderer.
     
  7. Oshigawa

    Oshigawa

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  8. Rispat-Momit

    Rispat-Momit

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    Thanks for the interest! I will try to see if I can make it happen but I have no idea when is this going to happen :)
     
  9. Oshigawa

    Oshigawa

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    Take your time, though it's a really cool effect and would be amazing on sprite renderers :)
     
    Rispat-Momit likes this.
  10. Rispat-Momit

    Rispat-Momit

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    APOLLO Shaders are now live on Unity Asset Store!

    APOLLO is the new custom PBR and Light Based rendering for Unity Engine.

    APOLLO is COMPATIBLE with MOBILE and VR !!!

    This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.

    Future Updates:
    ~ Transparent shading
    ~ Cutout shading
    ~ Skin shading
    ~ Glass shading
    ~ Translucency shading
    ~ Foliage shading
    ~ Anisotropic shading

    Unity Connect

    Includes:
    >Standard PBR Shader
    >4 PBR Mobile shaders
    >1 Skybox shaders
    -
    > Light Manager
    > Custom Reflection Drop System
    > Custom CubeMap Maker

    Standard APOLLO Shader Supports:
    >Color
    >Diffuse map
    >Reflection Map
    >Smoothness
    >Reflection power
    >Fresnel Effect
    >Metal Shading
    >Specular Map
    >Specular Highlights
    >Specular Color
    >Specular Power
    >Ambient Occlusion Map
    >NormalMap + Power
    >RGB Emission Map + Power
    >Parallax Map +Power
    >Prometheus Effect
     
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  11. Rispat-Momit

    Rispat-Momit

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    266
    New Updates are coming soon!

    1. Improved Metallic shading with Metal Map.
    2. Transparency and Cut Out
     
    JohnGallet and Mad_Fox like this.
  12. Rispat-Momit

    Rispat-Momit

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    New metallic shading combined with specular shading has been submitted to Unity Asset Store!!! Export issues also fixed! :)
     
  13. Rispat-Momit

    Rispat-Momit

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    APOLLO BETA.3 is now available on Unity Asset Store!

    What's new:
    *Issues fixed
    *All scripts converted to C# with an updated layout
    *Finalized Metallic Shading
    *New Shader optimization and better rendering
    *New Transparent + Cutout Shading

     
  14. Pandur1982

    Pandur1982

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    Great work i will test it out in the next days.
     
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  15. Rispat-Momit

    Rispat-Momit

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    Awesome! :) let me know your opinion too! APOLLO is on development and I need everyone's support to make it reach over the top :)
     
  16. EricVenn

    EricVenn

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    Nov 10, 2016
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    23
    Hi...I'm looking for the best tools to get hyper realistic or raytrace approaching quality, for architecture realtime rendering. Your package seems great, but I'd like to know if it could be possible to work in conjunction with other tools like Raytrace Lightmaps ? Any idea of other package to add for better lighting, shadows, that would it be compatible with your solution ?
     
    Rispat-Momit likes this.
  17. Rispat-Momit

    Rispat-Momit

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    HI ERICVENN!

    If a Unity's Legasy shader can work with Raytrace Lightmaps then APOLLO can too! :) The idea is to keep everything simple while approaching the best results! What you will need is soft shadows and maybe SEGI :)
     
  18. OP3NGL

    OP3NGL

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    hi, does apollo shader have an option for animated uvs?
     
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  19. Rispat-Momit

    Rispat-Momit

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    Hi there,

    What do you mean exactly?
     
  20. OP3NGL

    OP3NGL

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    animated textures i meant
     
  21. Rispat-Momit

    Rispat-Momit

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    This is possible with a script. You can do it with every shader as well as APOLLO :)
     
  22. ecarter

    ecarter

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    Jan 3, 2013
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    Hi, is the holographic shader compatible with forward / deferred rendering? i want to use it in vr
     
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  23. Rispat-Momit

    Rispat-Momit

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    HI THERE!

    Yes, it is :)
     
  24. cloverme

    cloverme

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    Apr 6, 2018
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    I have tried and can't recreate it either... The incl demo scene looks okay, but can't get the same high quality effect as seen in the shot used to advertise the shader. I'm hoping the dev can post the shader effect settings from the Adam hologram demo.
     
  25. Rispat-Momit

    Rispat-Momit

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  26. cloverme

    cloverme

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    Thanks for posting back. So, yes, I already had the post processing stack applied. Post processing has 100+ settings though, do you have the post processing file that you used? Also, can you post the shader settings on the hologram you used in the video posted on the asset page. I think most people want to use that effect. The settings are very difficult to predetermine to get the effect. If you do an update in the future, it would be cool if you could add profiles so that there's not so much tweeking involved.

    This is what I get...





    What everyone wants are the actual shader and light settings to create this exact effect:
     
  27. mfatihbarut

    mfatihbarut

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    hi,
    I have the same problem. I can't setup hologram effect on my model too. That means documentation of this asset is unsatisfying. Beside everyone expect to see this demo scene (with Adam) in the package but there isn't. We will be happy if you could upload this demoscene and add it to the package. Otherwise, it will be useless.
     
    Rispat-Momit likes this.
  28. Rispat-Momit

    Rispat-Momit

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    I am so sorry for the unconvinced my friends but Unity didn't allow me to upload the presentation scene in my package as they don't have all rights to use the Adam model. I also didn't want to include any profiles inside as Unitu updates all the time and the package wouldn't be compatible with newer versions. You need some time to get to know the shader. I will try to upload a video tutorial on how to set the same scene. The exact image effect profile can be found in Adams environment scene.
     
  29. Rispat-Momit

    Rispat-Momit

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    Check my latest answer here
     
  30. mfatihbarut

    mfatihbarut

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    Why do you feel obligation to use adam? There are tons of free models out there, beside white spheres... It's been 3 days since I got this package and still I can't do anything.. Really very frustrating.
     
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  31. Rispat-Momit

    Rispat-Momit

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    Please contact me on ihumancreations@gmail.com
     
  32. lolclol

    lolclol

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    Jan 24, 2013
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    does appollo have fake pbr mobile shader that works without dropping frame rate ?
     
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  33. Rispat-Momit

    Rispat-Momit

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    APOLLO has Real PBR shader designed especially for mobile :)
     
  34. KingLlama

    KingLlama

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    Any idea on when you are going to update your grass?
     
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  35. Rispat-Momit

    Rispat-Momit

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    After 18 March I will start updating all of my packages ☺
     
  36. bearlike

    bearlike

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    Mar 11, 2016
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    Does the Wet Shading package works in unity 2018.3?
     
  37. beowulfkaine

    beowulfkaine

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    Does the LB hologram shaders work on mobile?
     
  38. beowulfkaine

    beowulfkaine

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    Does
    LB Hologram Shaders Work with mobile in 2019?
     
  39. BettoSan

    BettoSan

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    Dec 7, 2017
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    57
    Any updates for URP?
     
  40. Rispat-Momit

    Rispat-Momit

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    Hologram shader won't be available for URP any time soon