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Discussion in 'Assets and Asset Store' started by Rispat-Momit, Nov 22, 2013.

  1. Rispat-Momit

    Rispat-Momit

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    $Untitled-2ddas.png

    About me:
    In this forum you can learn about new updates,discounts and competitions that I make in Unity Asset Store. Here I will also post images of packages that I am working on, so you could tell me if you find them interesting.

    About you:
    In this forum you can let you impressions, wishes and of course your comments and complaints about my assets.

    Find me in Unity Asset Store: https://www.assetstore.unity3d.com/#/publisher/2616

    Find me on Facebook: https://www.facebook.com/pages/Rispat-Momit/273533626129156
     
    Last edited: Dec 20, 2013
  2. Rispat-Momit

    Rispat-Momit

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    Last edited: Nov 22, 2013
  3. Rispat-Momit

    Rispat-Momit

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    $toon nature.png

    Coming soon...
     
  4. Rispat-Momit

    Rispat-Momit

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    Last edited: Dec 6, 2013
  5. Rispat-Momit

    Rispat-Momit

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    $sasaas.png

    Colors are what we see and what reflects to our emotions. So I needed to develop a script that would let me experiment with my enviroments easily and with quick results.

    Color Manager is a simple tool that manipulates the colors of the scene.
    It is an pallete that helps you manage the color of materials, lights,fog and skybox and gets the wanted result in seconds
    while creating a more colorfull enviroment.

    $luyf.png

    - It works the same for Unity Basic and Unity Pro -​
     
    Last edited: Dec 27, 2013
  6. Rispat-Momit

    Rispat-Momit

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    New Decal and Detail Parallax shader for Unity.

    $DecalParallax.png
     
  7. Rispat-Momit

    Rispat-Momit

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    New Terrain Parallax shader for Unity Engine + River simulation

     
  8. Rispat-Momit

    Rispat-Momit

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    The Demo scene, takes place on an island in the middle of nowhere, an island that has more than 155 kinds of vegetations with scene components like Skyboxes, CameraLens,Terrain textures, stones and rocks. All painted by hand!

    $ρς-1.png

    $Untitled-2.png

    $wda.png

    $bv.png

    $Toonnature22.png


    Hope you like it!

    Any review is welcome!

    Rispat Momit
     
    Last edited: Jan 25, 2014
  9. Rispat-Momit

    Rispat-Momit

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  10. Arkade

    Arkade

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    Hi,
    What form are your Tessellation Shaders supplied in? Source+comments/Source/Compiled/...?
    Thanks!
     
  11. lod3

    lod3

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    Is there a webplayer?

     
  12. Ghosthowl

    Ghosthowl

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    +1
     
  13. Rispat-Momit

    Rispat-Momit

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  14. Rispat-Momit

    Rispat-Momit

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    They are suplied in the regular form of Unity that includes the source code and example materials.
    (No comments included, but I am willing to support in any difficulty)
     
    Last edited: Aug 17, 2014
  15. pixelsteam

    pixelsteam

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    Do you have a webplayer or video of 2D nature? Thanx
     
  16. nasos_333

    nasos_333

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    Is this included in the Tesselation shaders ?
     
  17. Rispat-Momit

    Rispat-Momit

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  18. Rispat-Momit

    Rispat-Momit

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    Hi nasos_333

    Decal and detail shaders with tesselation are included to the package.
     
  19. nasos_333

    nasos_333

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    That is great, thanks
     
  20. Rispat-Momit

    Rispat-Momit

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    Don't mention it!
     
  21. nasos_333

    nasos_333

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    Hi.

    Is this from one of the packs ? Looks very cool
     
  22. Rispat-Momit

    Rispat-Momit

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    Hi nasos_333

    No, This image is from a personal project.
     
  23. nasos_333

    nasos_333

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    Thanks, looks very good. Is it real time ? Water seems superb, love the depth.
     
  24. Rispat-Momit

    Rispat-Momit

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    Thanks a lot, Yes it is in real time :)
     
  25. nasos_333

    nasos_333

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    Hi,

    Is it possible to pinpoint the name of the decal shader above in the pack ? I mean the name of the shader, as it appears in the asset store contents page (https://www.assetstore.unity3d.com/en/#!/content/17442).

    Also how is this shader used ? Will it provide decal together with a base (like the grass shown), by providing a base and a decal texture ?
     
  26. Rispat-Momit

    Rispat-Momit

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    Hi nasos_333,

    The name of the decal shader is :
    *Detailed Bumped Specular

    It works as a detail shader but it olso reads the transparency of detail texture, so you can add a base texture like grass and a stone texture for detail. The height map in this shader should follow the detail and not the base texture.(Normalmap is supported for both base and detail texture.)

    For more detail you can use:
    *Detailed Masked Bumped Specular

    As it supports two heightmaps and detail mask.
     
  27. nasos_333

    nasos_333

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    Thanks for the clarifications :), great pack. I will buy asap. Also thanks for the cool offer this month :)
     
  28. Rispat-Momit

    Rispat-Momit

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    You are wellcome!
     
  29. WalterEspinar

    WalterEspinar

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    Hello, can make a webplayer of landscape Meshes?
     
  30. Rispat-Momit

    Rispat-Momit

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    Yes, I will make a webplayer as soon as posible!
     
  31. Rispat-Momit

    Rispat-Momit

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    Landscape Meshes video preview:

     
  32. nasos_333

    nasos_333

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    The plants asset looks cool, is there a demo ?

    Also does it require the physics system or is stand alone ?

    And how does the system work ? Is it shader based ?

    What are some of the major differences to the Advanced Foliage Shader v3 pack ? It has interactive plants as well.

    The assets looks lovely too, is there a plan to add more types of plants or maybe a tree too to this pack later ?

    Thanks
     
    Last edited: Jan 23, 2015
  33. Rispat-Momit

    Rispat-Momit

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    Hi Nasos,

    I will upload a demo as soon as possible!

    The Interactive plants work with Unity's physics system and they are not based on shaders as Advanced Foliage Shader v3 pack does, that lets you interact with the plants in any way, like dragging leafs, hit them from any direction, add forces ex... or add every kind of material-shader on the models!

    Offcourse I could add more plants in the package, any suggestions are wellcome :)
    (The pack also includes 2 or 3 small trees)

    Have in mind that you can extent the package by using your own textures!
     
  34. nasos_333

    nasos_333

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    Great, thanks for the info. The asset looks amazing :), the motion is very fluid, really cool work and very interesting approach.
     
  35. Rispat-Momit

    Rispat-Momit

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    Thanks :)

    Here is the demo: http://www.rispatmomit.com/demos.html

    Enjoy!
     
  36. Duende

    Duende

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    Hello,

    I am interested in Forces + Simulations and Interactive Plants. Could you make a demo or video showing the two running at once?

    Interactive Plants also work with trees and tree leaves? Trees and tree leaves can work with Forces + Simulations?

    Forces + Simulations can work as a normal wind? It can affect some objects and not others?

    Thanks.
     
    Rispat-Momit likes this.
  37. dibdab

    dibdab

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    yes, tornado and palms.
    windzone with wind
    @Trees and tree leaves can work with Forces + Simulations?
    I think they would, the barrels are rigidbodies, aint they and the leaves are more performance-heavy.
    palms could be like ik skeletons.
    that would be a cool scene in a game.
    .
    Rispat, could you make the base layer of wet surface shader transparent?
    it doesn't work even with transparent pngs.
     
  38. McGravity

    McGravity

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    Hey there, after updating to Unity 5.1.3 and Simple Cloud System 0.2 the sky is all grey. The shader seems not to work as expected anymore. I have the sphere scaled to 1000x1000x1000. Looks a little like it is depended on the camera distance.

    EDIT: It was the fog settings. Maybe the Particles/VertexLit Blended shader had the fog mode turned to off in an earlier version?
     
    Last edited: Aug 28, 2015
    Rispat-Momit likes this.
  39. Rispat-Momit

    Rispat-Momit

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    Can you send me some screenshots?

    Thanks!
     
  40. hakankaraduman

    hakankaraduman

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    Hi Rispat Momit,

    https://www.assetstore.unity3d.com/en/#!/content/48466

    Is it possible to have more info about this package? Does this support reflection probes and how fast is it on mobile relative to standard shader? Can you show it on a car model instead of a sphere?

    Thanks
     
  41. DarkXess

    DarkXess

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    Will this be updated to work for Unity 5+ ? I will buy it if its possible, thanks :)
     
  42. sathya

    sathya

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    Please upload demo for car shader
     
  43. Rispat-Momit

    Rispat-Momit

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    Unfortunately I wan't be able to make a presentation video soon! But I will let you know when It will be ready!!!
     
  44. DarkXess

    DarkXess

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    I am still waiting on a Unity 5 update, if so then I will purchase :)
     
  45. Rispat-Momit

    Rispat-Momit

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    Thats true! If particle \VertexLit doesn't work for you try to use an other shader! :)
     
  46. Rispat-Momit

    Rispat-Momit

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    I am sorry my friend but I am far away from my pc for some mounths now :\ Forces work on interactive plants! And you can add a force on the unity's standard wind effect so that you could effect trees, leafs along with game objects :)
     
  47. Rispat-Momit

    Rispat-Momit

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    What do you mean? You can just make the base layer more dark so that would add less wetness to the mess ;)
     
  48. dibdab

    dibdab

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    phew, I dont remember what I wanted, probably adding transparent material for the shader (?)
     
  49. Rispat-Momit

    Rispat-Momit

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    Oh I got it! That's an other story! I will work on it one day :)
     
  50. AlanMattano

    AlanMattano

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    Hi RM! how do I import Chess Narcissus P. into Unity 5.4?
    If i select the scene it enter in an infinite loop error.

    Ps: Draft solution: I disable the table
     
    Last edited: Aug 7, 2016
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