How can i achieve a rpg turnbased battle system, where i switch fast between scenes without destroying the old one where the player and objects stay in position, any suggestions?
I don't have an exact solution but a good place to start would be to read this: https://gamedev.stackexchange.com/q...-the-proper-way-to-handle-data-between-scenes Wrap your head around the pros/cons of handling data between scenes and decide if it is a solution that would be suitable for your game.