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RPG/FPS Project 2014

Discussion in 'Works In Progress' started by Eric2241, Apr 11, 2014.

  1. Eric2241

    Eric2241

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    Yeah, it ends today :C So back to indie effects for me; I learned some valuable stuffs while using the trial I could try to make some more effects for iFX
    That's awesome so like vocational high school?
     
  2. Eric2241

    Eric2241

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    Bloom wasn't actually useful, I just used the fast bloom not some fancy bloom flares. The real hero was the contrast stretch it makes everything look nice, also vignetting which we have in indie effects so that's good
     
  3. FuzzyQuills

    FuzzyQuills

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    @Eric2241: No, just a catholic high school.

    And that was fastbloom? o_O
     
  4. Eric2241

    Eric2241

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    Cool, yeah it was just fastbloom, contrast stretch and vignette.
     
  5. FuzzyQuills

    FuzzyQuills

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    Damn, now there's a way to utilize several fx at once!

    and in fact, it's possible to do vignette without RenderTexture. (It's actually the oldest trick in the book: just stick a plane with transparent tex in front of camera! :D)

    On the other side, though, we like to see colour bleed too... :)

    EDIT: Oh, i almost forgot! if you wish to see some true progress on track designs for my game, then head to the thread! I posted textureless renders to show clear progress on the track! :)

    As for the textureless part, though... that will be fixed soon! :D
     
  6. primus88

    primus88

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    500 x 500 is 250.000 sq m :)
     
  7. FuzzyQuills

    FuzzyQuills

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    @primus88: sorry man, what ya talkin' about? I have no idea what you just said! :D
     
  8. Eric2241

    Eric2241

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    Whoops! I did that when I was really tired, yay for multiplication!
     
  9. Eric2241

    Eric2241

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    So the unity pro trial ended and I've recently started working on the project some more. I haven't done much due to massive amounts of school stuff so here's some pictures from the editor.
     
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  10. Eric2241

    Eric2241

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    Something inside the game.
     
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  11. Eric2241

    Eric2241

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    Some new stuff. Note I'm back in unity indie so currently no image effects or pro water. Just indie stuff.
     
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  12. KheltonHeadley

    KheltonHeadley

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    Bamboo is far more dense than this, far far more dense. Also doesn't really grow on the beach.
     
  13. FuzzyQuills

    FuzzyQuills

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    Dem trees & foliage! :D
     
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  14. Eric2241

    Eric2241

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    Yeah. I wish I could do more but the polys are just too high. Also as for the out of place bamboos, they're there for atmosphere and variation, rather than accuracy.
     
  15. Eric2241

    Eric2241

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    Thanks man!
     
  16. Ra1den

    Ra1den

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    Haha I remember when i tried the trial of Unity Pro.. It was so haaard to go back to Indie lol
    Also you know a description on what the game will be about might be helpful :p

    (Sexy Environments btw :D)
     
  17. Eric2241

    Eric2241

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    Cool thanks! Currently there will be a back story, also where the tutorial is located. Then its up to the player what they do, but there's a general goal.
     
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  18. Ra1den

    Ra1den

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    ooOooh sounds interesting :eek:
     
  19. Eric2241

    Eric2241

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    Thanks!
     
  20. Eric2241

    Eric2241

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    New scene
    In game


    Editor

    In game
     
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  21. Eric2241

    Eric2241

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    So Unity crashed and deleted the plateau scene...but I quickly recreated it and here it is now! These were all taken in the editor!
     
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  22. HolBol

    HolBol

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    What colour is your directional light?
     
  23. Eric2241

    Eric2241

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    I actually have 3 lights. I have one blue light (ambient), one yellow/white light (sun), and one red light for highlights.
     
  24. HolBol

    HolBol

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    Turn down the blue one. Less saturation.
     
  25. Eric2241

    Eric2241

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    Alright, though I don't know how to make it less saturated. But I feel like if it weren't it would be really washed out.
     
  26. Eric2241

    Eric2241

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    Just as a heads up we've gotten the Rain Warfighter ai from RivalTheory and it's really powerful! Expect some ai soon. I just need to integrate it with fps constructor and we are good to go!
     
  27. HolBol

    HolBol

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    Turn down the saturation in the HSV colour sliders?
     
  28. Eric2241

    Eric2241

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    Oh right! I completely missed that!
     
  29. Baldinoboy

    Baldinoboy

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    During daytime colors are pretty washed out except in the deep forest. There will be a hint of skylighting but not too much.

    Best way is just to go out side and closely observe the lighting at different day times. Lift up a rock and observe it. Notice the different angles the light comes from and what value that color is. This sometimes helps me.

    Of course you will not get it too good due to the fact Unity free does not have effects needed for decent lighting conditions but you can try to get it as close as possible.

    Glad to see more screenshots and looking forward to the AI. Keep us informed;).
     
  30. Eric2241

    Eric2241

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    I feel like GI could give me the lighting I would need to make it like Arma III daytime lighting. Since we don't have it I guess I'll keep it a bit saturated even if it makes my scene look like Battlefield or the like.
     
  31. Baldinoboy

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    Well I meant HDR, tone mapping, bloom, and linear color space. GI is a great help but even a basic lighting system could look great with certain effects like the previous mentioned.

    In Unity 5 we are getting a new ambient lighting setup which looks great. So you will most likely not need 3 directional lights and it could work with the sky material being used. So it should work a lot better. Hopefully we will get to try that before next fallo_O.

    Another thing that I noticed in your shots is that some models are blue while others are not. Take another performance hit but you should change the render mode in each directional light to important.
     
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  32. Eric2241

    Eric2241

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    Its been a while and so I'd like to show what I've done in this time. There's a new logo now:



    Here's one image from the new main menu scene.

     
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  33. carking1996

    carking1996

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    We all still think gameplay comes before graphics. Showing a logo is a terrible idea when your game isn't done..
     
  34. Eric2241

    Eric2241

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    Yeah I understand, I've made some progress with the UI. I have to port all of the old UI scripts (which were mainly finished) over to 4.6 and then make Squad Command compatible with fps constructor.
     
  35. Eric2241

    Eric2241

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    Here's the main menu as it is.
     
  36. FuzzyQuills

    FuzzyQuills

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    That isn't just a menu...
    ...it's AWESOMENESS!!! :D
     
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  37. Samuel411

    Samuel411

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    What do we want?
    Gameplay!
    When do we want it?
    Before the logo and fancy map!
     
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  38. Sykoo

    Sykoo

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    I just saw the meme in my head hahahaha!

    PS: This looks awesome visually! Are you right now working on Unity Free or PRO version?
     
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  39. Eric2241

    Eric2241

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    I'm on unity free.
    Thanks Fuzzy!

    You'll get that soon. Integrating fps constructor and rain is taking awhile.
     
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  40. Eric2241

    Eric2241

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    Navmesh Generated for some main menu action!
     
  41. Eric2241

    Eric2241

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    Unity 5 update! Menus are functional!
     
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  42. KheltonHeadley

    KheltonHeadley

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    Not sure what is going on in the menu, too muchstuff.
     
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  43. FuzzyQuills

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    So... I suppose with all this going on, unity 5 means we can all spruce up the graphics now? :D
     
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  44. FuzzyQuills

    FuzzyQuills

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    So... I suppose with all this going on, unity 5 means we can all spruce up the graphics now? :D
     
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  45. Baldinoboy

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    You know it.
     
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  46. Samuel411

    Samuel411

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    ...Still no gameplay :( It looks more like an art showcase rather than a game.
     
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  47. Eric2241

    Eric2241

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    Gameplay on demand! lol, here's some prelim stuff. I know that the reflection probes are too strong, but they should look better later, after I keep playing around with it. Also I know that the frame rates are really low, but that's due to obsolete APIs of a distance disable systemin 5 that I need to fix manually.

     
  48. FuzzyQuills

    FuzzyQuills

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    @Eric2241: I can help find any issues in unity 5 if you like; I managed to fix all the slowdown I had in my project! :)
     
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  49. Eric2241

    Eric2241

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    I'd love that though the project is 20+ gbs and I'm probably going to rescript a new system. I've also noticed that occlusion culling doesn't do too much...IDK I think it may be me, as I've never used it before 5.
     
  50. FuzzyQuills

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    Probably is you... :D I also have found no use for occlusion culling. Yet... ;)

    And 20 gigs?! My project takes up 500MB for everything! But then again, all of those fancy assets are probably the judges of that. ;)
     
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