I have a question concerning network performance and traffic. I have a couple of guys to be synchronized, typically some FPS avatars running around in a P2P enviroment. Right now I'm sending RPC calls 10 times a second for every avatar to be in sync. I was wondering if the use of OnSerializeNetworkView instead would have less overhead and would increase the performance of the game. I'm not 100% sure, but I think using OnSerializeNetworkView everything is running first through the P2P server, before being distributed to all other clients. So I thought a RPC call from any client to RPCMode.Others is more efficient. Is that right?