Hello, I'm trying to implement a network manager which packs RPC messages and send all messages by a single RPC. The problem is, after the receiver geting the package, I don't know how to invoke messages to the target game object. I can't use GameObject.SendMessage() because it support single parameter only. Sending RPC to local network player also doesn't work because network view can't send RPC to itself. Any suggestions to this problem? Or I don't need to do this because Raknet have done the packaging already? Thanks.