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ROYALTIES to UNITY for my GAME ???

Discussion in 'General Discussion' started by RageQuitKingdom, Jun 12, 2016.

  1. RageQuitKingdom

    RageQuitKingdom

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    Ok.. If I download UNITY PERSONAL right now, build my game, and sale my game on steam... Will I EVER owe UNITY any money at all??? So to say I create my game and I sale my game on steam, I will owe nobody any money except the % steam takes on sales... Is this correct?? Or are there hidden royalty fees after I make a certain amount off my game
     
  2. Ryiah

    Ryiah

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  3. Kiwasi

    Kiwasi

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    You are required to upgrade to pro after you make 100K with Unity.

    You are unlikely to make 100K, so I wouldn't stress to much.
     
    aasher2, dogzerx2, schmosef and 2 others like this.
  4. AcidArrow

    AcidArrow

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    Per year.
     
    Ony, Ryiah and Kiwasi like this.
  5. RageQuitKingdom

    RageQuitKingdom

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    So it is 100k per year correct? So If I make 99,999 in 2016 then I make 80,000 in 2017 I still owe nothing correct?
     
  6. Kiwasi

    Kiwasi

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    If you are getting down to this level of detail its per fiscal year. Just get your accountant to do it. If you are making this much money you will want an accountant to make sure you hit all your tax implications.
     
    TonicMind likes this.
  7. RageQuitKingdom

    RageQuitKingdom

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    Thanks, just trying to get ahead. My last idea is not doing bad at all on STEAM even tho it was created with Game Guru. Now I want to do the same idea, but with beautiful detailed graphics.. I have no knowledge at all with licensing and other LAW crap. When it comes to game developing... Well my CryEngine tutorials speak on that. What about FREE STORE ASSETS ? Can I use and sell in my game royalty free?
     
    Last edited: Jun 12, 2016
  8. elmar1028

    elmar1028

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    Each asset has its own license: some disallow to be used for commercial purposes, others do. Paid ones tend to guarantee that they can be used commercially.

    What tutorials? I am curious...
     
  9. neginfinity

    neginfinity

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    You will HAVE to buy prop version of unity if you ever manage to earn more than 100000$ per year making unity engine games. No royalties.

    You'll need to get acquianted with "law crap", if you're seriously planning to make games.
    https://unity3d.com/legal/as_terms

    Unless specific asset has separate license (like Unity-chan model), you're allowed to use them within your games (without royalties), but are not allowed to resell the assets themselves or derived works based on those assets outside of game. I.e. you can put that into game, but you can't put them into package that is not a game and sell that package.

    When an asset has separate license, this is usually mentioned in asset description.
     
    Kiwasi and elmar1028 like this.
  10. Kiwasi

    Kiwasi

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    This.

    To add to it, we should probably start talking more in terms of subscribing rather then buying.
     
  11. hippocoder

    hippocoder

    Digital Ape Moderator

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    Are you capable of releasing or finishing a game if you type like that? It comes across demanding and angry. In addition you made no attempt to try and find out for yourself, ie looking at product page or FAQ.
     
    ProjectBangarang, orb and schmosef like this.
  12. dogzerx2

    dogzerx2

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    When you make over $100,000 with a game, Unity licence will be the least of your problems... because you'll be partying all the time...


    jk
     
    doranchris5 and antislash like this.
  13. Whippets

    Whippets

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    Also, a question has a single question mark. Adding more question marks does not increase the question-ness of a question; although it does imply a lack of education on the part of the question poser.
     
  14. JNosredna

    JNosredna

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    Just asking, but what is a fiscal year?
     
  15. Kiwasi

    Kiwasi

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    This
     
  16. Ryiah

    Ryiah

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    A fiscal year (or financial year, or sometimes budget year) is a period used for calculating annual ("yearly") financial statements in businesses and other organizations all over the world.

    https://en.wikipedia.org/wiki/Fiscal_year
     
  17. Master-Frog

    Master-Frog

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    Fake account, methinks.

    That user name is too perfect to be real.
     
  18. Carve_Online

    Carve_Online

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    But he has a great idea for a zombie survival game with dinosaurs.

    To the OP, if you are making $100,000 per year... are you really worried about paying $1500 per year to Unity.
     
  19. delinx32

    delinx32

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    Mo money; mo problems.
     
    Master-Frog likes this.
  20. Ryiah

    Ryiah

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    Remember it's gross annual revenue. Once you apply taxes, and other business-related costs, it won't be $100,000.
     
    Kiwasi likes this.
  21. Kiwasi

    Kiwasi

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    Especially true if you have to split it between multiple team members. Once you take out rent, food, pay a few contract freelancers, 100K might not go as far as you think.
     
    Ryiah and AcidArrow like this.
  22. iivo_k

    iivo_k

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    Although this likely won't matter to OP, the 100k limit is not related to how much you make with the Unity game, it's the total revenue/budget of the entity. So if you're working for a company or academic institution that makes over 100k, you're required to pay for pro.
     
    Kiwasi likes this.
  23. neginfinity

    neginfinity

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    Nope.
    If you're an individual, it is based on how much you earned from use of Unity engine.
     
    iivo_k likes this.
  24. iivo_k

    iivo_k

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    Right, thanks for the correction. For any legal entity other than an individual though it doesn't matter if you ever make a penny from using Unity, which is what I was trying to say.
     
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