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Audio Routing Audio from Timeline to Mixer

Discussion in 'Audio & Video' started by Arxs, Nov 17, 2017.

  1. Arxs

    Arxs

    Joined:
    Nov 17, 2017
    Posts:
    1
    Hi everyone,

    I am doing game audio and are currently trying to set up and tune the timeline audio correctly. The problem I've been trying to combat is that when I have an audio track in the timeline, with a clip, and a dedicated audio source assigned to that audio track - the audio does not go to a mixer bus specified in audio source settings. Regardless of my actions (I've tried various solutions including assigning to another bus, renaming the audio source, setting "play on awake" etc), the audio does not go into the correct mixer bus, but always plays above all other busses in the Mixer hierarchy. I have sound volume settings in the game separately forSFX and Music, and when they both OFF, the audio from the Timeline still comes through.

    I would very much appreciate any help with this, thanks in advance

    Ruslan



    Screen Shot 2017-11-17 at 13.01.10.jpg Screen Shot 2017-11-17 at 13.01.24.jpg
     
    unity_7Mgl4I4SM_R0_Q likes this.
  2. JACLEMGO

    JACLEMGO

    Joined:
    May 30, 2013
    Posts:
    31
    @Arxs have you solved this issue yet?
     
  3. reesedonohue

    reesedonohue

    Joined:
    Jan 20, 2016
    Posts:
    2
    Last edited: May 31, 2018