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Rough Timeline of Networking Overhaul Discussed at GDC?

Discussion in 'Multiplayer' started by mostlyhuman, Apr 2, 2018.

  1. mostlyhuman

    mostlyhuman

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    Joachim did a talk at GDC last week on evolving Unity and discussed the future vision for networking(deterministic, 3 different architectures FPS, RTS etc). Is there any very rough guestimation on how far out the new networking system might be released? Even something very general like 6 months or so, 1 year, 2 years etc?

    Cheers.
     
  2. TwoTen

    TwoTen

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    I doubt there is an official date. But I wouldn't expect it within the coming year.
     
  3. dkstrong

    dkstrong

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    do you have a link to a video or anything of the talk?
     
  4. mostlyhuman

    mostlyhuman

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    sure, here ya go
     
  5. cephalo2

    cephalo2

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    Seems like pie in the sky. I think the problem with the current system is that the documentation is poor, and it goes beyond scope. Scene management should not be and really isn't a network thing, for example.

    You could probably make any network game with UNET right now, but learning how to apply it to various multiplayer experiences is a huge time consuming obstacle. This is where we need guidance. The last thing we need is a new network architecture that we have to hand execute from the source code in order to understand it and control it.
     
    thegreatzebadiah likes this.
  6. LaneFox

    LaneFox

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    This is most likely too far out to make any plans for.

    If you're already savvy with networking then UNET LLAPI is pretty good from what I understand. Otherwise, the HLAPI is too cumbersome and will plateau very early in production.

    Photon is basically the recommended path forward until there is a solution that finally dethrones it - which there is absolutely not at this time.
     
    ferretnt likes this.