Paint scenes easily using 2D or 3D tiles. Work with multiple systems at different scales to design a variety of experiences from platform action to top-down shooters. Learn More | Features | User Guide | API Reference | Release Notes | Official Forums Price: $55.00 View in Asset Store Key Features Design brushes using an intuitive user interface Paint, Cycle, Fill, Picker, Line, Rectangle, Spray and Plop Tools A range of different brush types Control over how tiles connect with one another Combine static tiles and other optimizations Paint tiles at runtime using API Easily create brushes for 2D tilesets Categorize brushes for easier selection Getting Started Frequent Questions Painted tiles are not positioned/rotated/scaled as expected? This can be resolved in your modelling software or alternatively by using the Apply Prefab Transform feature and/or Scale Mode for affected brushes. The Use as Prefab Offset feature aims to make this process even simpler! Can tiles be pooled at runtime to improve performance? A custom pooling solution can be integrated into the painting/erasing of tiles (or attachments) that are instantiated from prefabs by providing your own object factory implementation. Effectively this allows you to integrate an existing solution or to implement your very own. An object factory adding support for PoolManager by Path-o-logical Games is already available in the form of the open-source script RtsPoolManagerObjectFactory. Does Rotorz Tile System work with PlayMaker? A selection of open-source actions are available allowing you to interact with tile systems at runtime which can be downloaded from the repository RtsPlayMakerActions. And of course you can utilise the runtime API to implement your own custom actions for use with PlayMaker! More FAQs | Troubleshooting Guide | Official Forums See Rotorz Tile System in Action! Rotorz Tile System now has its own forums!