How do I make it so that the lock rotation thing on a Rigidbody only locks the X and Z axis, so that the Y can still rotate?
What exactly do you want to do? Usually how this works is. You use freezeRotation which gives full control to scripts over rotation. Then you rotate it using transform.Rotate instead or in any way you like.
I want to make it so that left and right make your character rotate around its Y axis, but so that you can't tip over by moving around. I checked the Freeze Rotation, but now it wont rotate left and right at all EDIT: Never mind. -_-